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Class that allows playback of skeletal actions stored in ZSkeletalAction. Provides playback control such as play, pause, and retrieving the current state of the animation at a specific moment.

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@Serializable
data class ZBoneFrameTransform(var position: ZVector3? = null, var rotation: ZQuaternion? = null, var scale: ZVector3? = null)
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@Serializable
data class ZBoneTrack(val boneName: String = "", val boneId: String = "")
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@Serializable
class ZKeyFrame(var time: Float)
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@Serializable
data class ZPositionFrame(val time: Float, val position: ZVector3) : ZTimeFrame
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@Serializable
data class ZRotationFrame(val time: Float, val rotation: ZQuaternion) : ZTimeFrame
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@Serializable
data class ZScaleFrame(val time: Float, val scale: ZVector3) : ZTimeFrame
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@Serializable
class ZSkeletalAction(val name: String)
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interface ZTimeFrame