ZernikaloscontextZGLRenderingContextgetUniformLocationgetUniformLocation androidjsogl actual fun getUniformLocation(program: GLWrap, uniformName: String): GLWrap(source)actual fun getUniformLocation(program: GLWrap, uniformName: String): GLWrap(source)expect fun getUniformLocation(program: GLWrap, uniformName: String): GLWrap(source)UNIFORMS