ZTexture
Represents a texture component in the Zernikalos framework.
Constructors
Properties
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Represents the channel format (e.g., RGBA, RGB, R).
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Represents the color space (LINEAR or SRGB).
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Represents a boolean value indicating whether a component has been initialized.
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Represents a boolean value indicating whether a component is renderizable.
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Indicates whether this component can be serialized.
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Represents the magnification filter mode for the texture.
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Represents the minification filter mode for the texture.
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Represents whether the texture values are normalized.
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Represents the wrap mode for the U (horizontal) texture coordinate.
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Represents the wrap mode for the V (vertical) texture coordinate.