SkinningUniforms

Declarative definition of the skinning uniform block. Single source for layout and generators.

Properties

Link copied to clipboard
Link copied to clipboard

Total byte size of this block (sum of all members).

Link copied to clipboard
Link copied to clipboard
Link copied to clipboard

Functions

Link copied to clipboard
Link copied to clipboard

Builds the ZUniform used by the shader program. Each member is converted to ZUniformData. The returned ZUniform holds generators for ZUniform.computeValue at render time.