UNIFORM_IDS

Properties

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const val BLOCK_PBR_MATERIAL: Int = 16
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const val BLOCK_PHONG_MATERIAL: Int = 17
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const val BLOCK_SCENE_MATRIX: Int = 14
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const val BLOCK_SKINNING_MATRIX: Int = 15
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const val BONES: Int = 5
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const val INVERSE_BIND_MATRIX: Int = 6
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const val PBR_COLOR: Int = 7
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const val PBR_EMISSIVE: Int = 7
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const val PBR_METALNESS: Int = 8
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const val PBR_ROUGHNESS: Int = 9
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const val PHONG_AMBIENT: Int = 10
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const val PHONG_DIFFUSE: Int = 11
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const val PHONG_SHININESS: Int = 13
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const val PHONG_SPECULAR: Int = 12
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const val PROJECTION_MATRIX: Int = 0
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const val VIEW_MATRIX: Int = 1