GPUDepth Stencil State
constructor(format: String, depthWriteEnabled: Boolean? = null, depthCompare: String? = null, stencilFront: GPUStencilFaceState? = null, stencilBack: GPUStencilFaceState? = null, stencilReadMask: Int? = null, stencilWriteMask: Int? = null, depthBias: Int? = null, depthBiasSlopeScale: Float? = null, depthBiasClamp: Float? = null)(source)