GPUDepthStencilState

data class GPUDepthStencilState(var format: String, var depthWriteEnabled: Boolean? = null, var depthCompare: String? = null, var stencilFront: GPUStencilFaceState? = null, var stencilBack: GPUStencilFaceState? = null, var stencilReadMask: Int? = null, var stencilWriteMask: Int? = null, var depthBias: Int? = null, var depthBiasSlopeScale: Float? = null, var depthBiasClamp: Float? = null)(source)

Constructors

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constructor(format: String, depthWriteEnabled: Boolean? = null, depthCompare: String? = null, stencilFront: GPUStencilFaceState? = null, stencilBack: GPUStencilFaceState? = null, stencilReadMask: Int? = null, stencilWriteMask: Int? = null, depthBias: Int? = null, depthBiasSlopeScale: Float? = null, depthBiasClamp: Float? = null)

Properties

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Functions

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fun toGpu(): dynamic