GPURenderPassDescriptor

data class GPURenderPassDescriptor(var colorAttachments: Array<GPURenderPassColorAttachment>, var depthStencilAttachment: GPURenderPassDepthStencilAttachment? = null)(source)

Constructors

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constructor(colorAttachments: Array<GPURenderPassColorAttachment>, depthStencilAttachment: GPURenderPassDepthStencilAttachment? = null)

Functions

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fun toGpu(): dynamic