GPUTextureBindingLayout

data class GPUTextureBindingLayout(var sampleType: String? = undefined, var viewDimension: String? = undefined, var multisampled: Boolean? = undefined)(source)

Constructors

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constructor(sampleType: String? = undefined, viewDimension: String? = undefined, multisampled: Boolean? = undefined)

Properties

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Functions

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fun toGpu(): dynamic