GPUTextureDescriptor

data class GPUTextureDescriptor(var size: GPUExtent3D, var format: GPUTextureFormatFlags, var usage: GPUTextureUsageFlags, var sampleCount: Int? = undefined, var dimension: String? = undefined, var label: String? = undefined)(source)

Constructors

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constructor(size: GPUExtent3D, format: GPUTextureFormatFlags, usage: GPUTextureUsageFlags, sampleCount: Int? = undefined, dimension: String? = undefined, label: String? = undefined)

Properties

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Functions

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fun toGpu(): dynamic