ZMtlRenderingContext

Constructors

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constructor(view: ZSurfaceView)

Properties

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open override var activePass: ZGpuRenderPass?
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var commandBuffer: MTLCommandBufferProtocol?
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val commandQueue: MTLCommandQueueProtocol
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val device: MTLDeviceProtocol
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Functions

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open override fun initWithSurfaceView(surfaceView: ZSurfaceView)
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open override fun <R> withActivePass(pass: ZGpuRenderPass, block: () -> R): R