ZInputState

Container for all input state information, including keyboard, mouse, and touch states.

This class provides a centralized location for querying the current state of all input devices. The state is automatically updated by the event system when input events are processed during the game loop frame update phase.

Constructors

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constructor()

Properties

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Keyboard state that tracks which keys are currently pressed. The state is automatically updated by the event system when keyboard events are processed during the game loop frame update phase.