Properties
Functions
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Converts a quaternion into a 4x4 matrix representing the same rotation.
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Builds a rotation-only orthonormal right-handed 4x4 matrix suitable for object orientation: column 0 = world direction of local +X (ZVector3.Right), column 1 = world direction of local +Y (ZVector3.Up), column 2 = world direction of local +Z (ZVector3.Forward): normalized (look - eye).
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Rotates the given ZMatrix4 result by the specified ZQuaternion.
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Sets the translation component of a matrix using the specified translation vector.
Sets the translation components of the provided 4x4 matrix to the specified x, y, and z values.
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