ZernikalosView
496 items
constructorZernikalosView
constructor(context: Context)constructor(context: Context, attrSet: AttributeSet)
open val accessibilityClassName: CharSequence?
open var accessibilityDelegate: View.AccessibilityDelegate?
open var accessibilityLiveRegion: Int
open val accessibilityNodeProvider: AccessibilityNodeProvider?
open var accessibilityPaneTitle: CharSequence?
open var accessibilityTraversalAfter: Int
open var accessibilityTraversalBefore: Int
open val allowedHandwritingDelegatePackageName: String?
open val allowedHandwritingDelegatorPackageName: String?
open var animationMatrix: Matrix?
open val applicationWindowToken: IBinder?
open val attributeSourceResourceMap: Map<Int?, Int?>
open val autofillHints: Array<out String?>??
varautofillId
var autofillId: AutofillId?
valautofillType
open val autofillType: Int
open val autofillValue: AutofillValue?
varbackground
open var background: Drawable?
open var backgroundTintBlendMode: BlendMode?
open var backgroundTintList: ColorStateList?
open var backgroundTintMode: PorterDuff.Mode?
open var cameraDistance: Float
varclipBounds
open var clipBounds: Rect?
var clipToOutline: Boolean
var contentCaptureSession: ContentCaptureSession?
open var contentDescription: CharSequence?
var contentSensitivity: Int
vardebugFlags
open var debugFlags: Int
var defaultFocusHighlightEnabled: Boolean
val drawableState: IntArray?
valdrawingCache
open val drawingCache: Bitmap?
open var drawingCacheBackgroundColor: Int
open var drawingCacheQuality: Int
valdrawingTime
open val drawingTime: Long
vareventHandler
open override var eventHandler: ZSurfaceViewEventHandler?
Represents an event handler that listens to surface-related events. Such as lifecycle and rendering updates, through ZSurfaceViewEventHandler.
open val explicitStyle: Int
open var filterTouchesWhenObscured: Boolean
open var fitsSystemWindows: Boolean
varforeground
open var foreground: Drawable?
open var foregroundGravity: Int
open var foregroundTintBlendMode: BlendMode?
open var foregroundTintList: ColorStateList?
open var foregroundTintMode: PorterDuff.Mode?
open var frameContentVelocity: Float
open val handwritingBoundsOffsetBottom: Float
open val handwritingBoundsOffsetLeft: Float
open val handwritingBoundsOffsetRight: Float
open val handwritingBoundsOffsetTop: Float
open var handwritingDelegateFlags: Int
open var handwritingDelegatorCallback: Runnable?
val hasOverlappingRendering: Boolean
valholder
open val holder: SurfaceHolder?
open val horizontalFadingEdgeLength: Int
open var horizontalScrollbarThumbDrawable: Drawable?
open var horizontalScrollbarTrackDrawable: Drawable?
open var importantForAccessibility: Int
open var importantForAutofill: Int
open var importantForContentCapture: Int
open val isAccessibilityDataSensitive: Boolean
open val isAccessibilityFocused: Boolean
open var isAccessibilityHeading: Boolean
varisActivated
open var isActivated: Boolean
open val isAttachedToWindow: Boolean
open var isAutoHandwritingEnabled: Boolean
varisClickable
open var isClickable: Boolean
val isContentSensitive: Boolean
open var isContextClickable: Boolean
valisCredential
open val isCredential: Boolean
open var isDrawingCacheEnabled: Boolean
open var isDuplicateParentStateEnabled: Boolean
varisFocusable
var isFocusable: Boolean
var isFocusableInTouchMode: Boolean
var isFocusedByDefault: Boolean
open var isForceDarkAllowed: Boolean
open val isHandwritingDelegate: Boolean
open var isHapticFeedbackEnabled: Boolean
open val isHardwareAccelerated: Boolean
open var isHorizontalFadingEdgeEnabled: Boolean
open var isHorizontalScrollBarEnabled: Boolean
open val isImportantForAccessibility: Boolean
val isImportantForAutofill: Boolean
val isImportantForContentCapture: Boolean
valisInEditMode
open val isInEditMode: Boolean
valisInLayout
open val isInLayout: Boolean
open val isInTouchMode: Boolean
var isKeyboardNavigationCluster: Boolean
open val isLayoutDirectionResolved: Boolean
open val isLayoutRequested: Boolean
open var isLongClickable: Boolean
open var isNestedScrollingEnabled: Boolean
open val isPaddingRelative: Boolean
valisPivotSet
open val isPivotSet: Boolean
var isPreferKeepClear: Boolean
open var isSaveEnabled: Boolean
open var isSaveFromParentEnabled: Boolean
open var isScreenReaderFocusable: Boolean
open var isScrollbarFadingEnabled: Boolean
open var isScrollContainer: Boolean
varisSelected
open var isSelected: Boolean
val isShowingLayoutBounds: Boolean
open var isSoundEffectsEnabled: Boolean
val isTemporarilyDetached: Boolean
open val isTextAlignmentResolved: Boolean
open val isTextDirectionResolved: Boolean
open var isVerticalFadingEdgeEnabled: Boolean
open var isVerticalScrollBarEnabled: Boolean
varkeepScreenOn
open var keepScreenOn: Boolean
open val keyDispatcherState: KeyEvent.DispatcherState?
open var layoutDirection: Int
varlayoutParams
open var layoutParams: ViewGroup.LayoutParams?
val measuredHeight: Int
val measuredHeightAndState: Int
val measuredState: Int
val measuredWidth: Int
val measuredWidthAndState: Int
open var minimumHeight: Int
varminimumWidth
open var minimumWidth: Int
open var nextClusterForwardId: Int
open var nextFocusDownId: Int
open var nextFocusForwardId: Int
open var nextFocusLeftId: Int
open var nextFocusRightId: Int
open var nextFocusUpId: Int
open var onFocusChangeListener: View.OnFocusChangeListener?
open var outlineAmbientShadowColor: Int
open var outlineProvider: ViewOutlineProvider?
open var outlineSpotShadowColor: Int
valoverlay
open val overlay: ViewOverlay?
open var overScrollMode: Int
open val paddingBottom: Int
valpaddingEnd
open val paddingEnd: Int
valpaddingLeft
open val paddingLeft: Int
valpaddingRight
open val paddingRight: Int
valpaddingStart
open val paddingStart: Int
valpaddingTop
open val paddingTop: Int
valparent
val parent: ViewParent?
open val parentForAccessibility: ViewParent?
val pendingCredentialCallback: OutcomeReceiver<GetCredentialResponse?, GetCredentialException?>?
val pendingCredentialRequest: GetCredentialRequest?
varpointerIcon
open var pointerIcon: PointerIcon?
var preferKeepClearRects: List<Rect?>
open var preserveEGLContextOnPause: Boolean
open val receiveContentMimeTypes: Array<out String?>??
varrenderMode
open var renderMode: Int
open var requestedFrameRate: Float
var revealOnFocusHint: Boolean
open val rootSurfaceControl: AttachedSurfaceControl?
open val rootWindowInsets: WindowInsets?
open var scrollBarDefaultDelayBeforeFade: Int
open var scrollBarFadeDuration: Int
open var scrollBarSize: Int
open var scrollBarStyle: Int
open var scrollCaptureHint: Int
open var scrollIndicators: Int
valsolidColor
open val solidColor: Int
open val sourceLayoutResId: Int
var stateDescription: CharSequence?
open var stateListAnimator: StateListAnimator?
open val surfaceControl: SurfaceControl?
open override val surfaceHeight: Int
Represents the height of the rendering surface in logical pixels.
valsurfaceWidth
open override val surfaceWidth: Int
Represents the width of the rendering surface in logical pixels.
open var systemGestureExclusionRects: List<Rect?>
open var systemUiVisibility: Int
open var textAlignment: Int
open var textDirection: Int
vartooltipText
open var tooltipText: CharSequence?
valtouchables
open val touchables: ArrayList<View?>?
open var touchDelegate: TouchDelegate?
open var transitionAlpha: Float
open var transitionName: String?
vartranslationX
open var translationX: Float
vartranslationY
open var translationY: Float
vartranslationZ
open var translationZ: Float
open val uniqueDrawingId: Long
open val verticalFadingEdgeLength: Int
open var verticalScrollbarPosition: Int
open var verticalScrollbarThumbDrawable: Drawable?
open var verticalScrollbarTrackDrawable: Drawable?
open val verticalScrollbarWidth: Int
open val viewTranslationResponse: ViewTranslationResponse?
open val viewTreeObserver: ViewTreeObserver?
varvisibility
open var visibility: Int
open val windowInsetsController: WindowInsetsController?
open val windowSystemUiVisibility: Int
valwindowToken
open val windowToken: IBinder?
open val windowVisibility: Int
open fun setAutofillHints(vararg autofillHints: String?)
open fun addChildrenForAccessibility(outChildren: ArrayList<View?>?)
open fun addExtraDataToAccessibilityNodeInfo(info: AccessibilityNodeInfo, extraDataKey: String, arguments: Bundle?)
open fun addFocusables(views: ArrayList<View?>?, direction: Int)open fun addFocusables(views: ArrayList<View?>?, direction: Int, focusableMode: Int)
open fun addKeyboardNavigationClusters(views: Collection<View?>, direction: Int)
open fun addOnAttachStateChangeListener(listener: View.OnAttachStateChangeListener?)
open fun addOnLayoutChangeListener(listener: View.OnLayoutChangeListener?)
open fun addOnUnhandledKeyEventListener(listener: View.OnUnhandledKeyEventListener?)
open fun addTouchables(views: ArrayList<View?>?)
funanimate
open fun animate(): ViewPropertyAnimator?
open fun announceForAccessibility(text: CharSequence?)
open fun applyTransactionToFrame(transaction: SurfaceControl.Transaction)
funautofill
open fun autofill(values: SparseArray<AutofillValue?>)open fun autofill(value: AutofillValue?)
funbringToFront
open fun bringToFront()
open fun buildDrawingCache()open fun buildDrawingCache(autoScale: Boolean)
funbuildLayer
open fun buildLayer()
funcallOnClick
open fun callOnClick(): Boolean
fun cancelDragAndDrop()
open fun cancelLongPress()
fun cancelPendingInputEvents()
open fun canResolveLayoutDirection(): Boolean
open fun canResolveTextAlignment(): Boolean
open fun canResolveTextDirection(): Boolean
open fun canScrollHorizontally(direction: Int): Boolean
open fun canScrollVertically(direction: Int): Boolean
open fun checkInputConnectionProxy(view: View?): Boolean
open fun clearAnimation()
funclearFocus
open fun clearFocus()
open fun clearPendingCredentialRequest()
open fun clearViewTranslationCallback()
open fun computeScroll()
open fun computeSystemWindowInsets(in: WindowInsets?, outLocalInsets: Rect?): WindowInsets?
open fun createAccessibilityNodeInfo(): AccessibilityNodeInfo?
open fun createContextMenu(menu: ContextMenu?)
open fun destroyDrawingCache()
open fun dispatchApplyWindowInsets(insets: WindowInsets?): WindowInsets?
open fun dispatchCapturedPointerEvent(event: MotionEvent?): Boolean
open fun dispatchConfigurationChanged(newConfig: Configuration?)
open fun dispatchCreateViewTranslationRequest(viewIds: Map<AutofillId?, LongArray?>, supportedFormats: IntArray, capability: TranslationCapability, requests: List<ViewTranslationRequest?>)
open fun dispatchDisplayHint(hint: Int)
open fun dispatchDragEvent(event: DragEvent?): Boolean
open fun dispatchDrawableHotspotChanged(x: Float, y: Float)
open fun dispatchFinishTemporaryDetach()
open fun dispatchGenericMotionEvent(event: MotionEvent?): Boolean
open fun dispatchKeyEvent(event: KeyEvent?): Boolean
open fun dispatchKeyEventPreIme(event: KeyEvent?): Boolean
open fun dispatchKeyShortcutEvent(event: KeyEvent?): Boolean
open fun dispatchNestedFling(velocityX: Float, velocityY: Float, consumed: Boolean): Boolean
open fun dispatchNestedPreFling(velocityX: Float, velocityY: Float): Boolean
open fun dispatchNestedPrePerformAccessibilityAction(action: Int, arguments: Bundle?): Boolean
open fun dispatchPointerCaptureChanged(hasCapture: Boolean)
open fun dispatchPopulateAccessibilityEvent(event: AccessibilityEvent?): Boolean
open fun dispatchProvideAutofillStructure(structure: ViewStructure, flags: Int)
open fun dispatchProvideStructure(structure: ViewStructure?)
open fun dispatchScrollCaptureSearch(localVisibleRect: Rect, windowOffset: Point, targets: Consumer<ScrollCaptureTarget?>)
open fun dispatchStartTemporaryDetach()
open fun dispatchSystemUiVisibilityChanged(visibility: Int)
open fun dispatchTouchEvent(event: MotionEvent?): Boolean
open fun dispatchTrackballEvent(event: MotionEvent?): Boolean
open fun dispatchUnhandledMove(focused: View?, direction: Int): Boolean
open fun dispatchWindowFocusChanged(hasFocus: Boolean)
open fun dispatchWindowInsetsAnimationEnd(animation: WindowInsetsAnimation)
open fun dispatchWindowInsetsAnimationPrepare(animation: WindowInsetsAnimation)
open fun dispatchWindowInsetsAnimationProgress(insets: WindowInsets, runningAnimations: List<WindowInsetsAnimation?>): WindowInsets
open fun dispatchWindowInsetsAnimationStart(animation: WindowInsetsAnimation, bounds: WindowInsetsAnimation.Bounds): WindowInsetsAnimation.Bounds
open fun dispatchWindowSystemUiVisiblityChanged(visible: Int)
open fun dispatchWindowVisibilityChanged(visibility: Int)
open fun drawableHotspotChanged(x: Float, y: Float)
fun findOnBackInvokedDispatcher(): OnBackInvokedDispatcher?
funfindViewById
fun <T : View?> findViewById(id: Int): T?
open fun findViewsWithText(outViews: ArrayList<View?>?, searched: CharSequence?, flags: Int)
fun <T : View?> findViewWithTag(tag: Any?): T?
funfocusSearch
open fun focusSearch(direction: Int): View?
open fun forceHasOverlappingRendering(hasOverlappingRendering: Boolean)
funforceLayout
open fun forceLayout()
open fun gatherTransparentRegion(region: Region?): Boolean
open fun generateDisplayHash(hashAlgorithm: String, bounds: Rect?, executor: Executor, callback: DisplayHashResultCallback)
open fun getAttributeResolutionStack(attribute: Int): IntArray
open fun getDrawingRect(outRect: Rect?)
open fun getFocusables(direction: Int): ArrayList<View?>?
open fun getFocusedRect(r: Rect?)
fun getGlobalVisibleRect(r: Rect?): Booleanopen fun getGlobalVisibleRect(r: Rect?, globalOffset: Point?): Boolean
fungetHitRect
open fun getHitRect(outRect: Rect?)
fun getLocalVisibleRect(r: Rect?): Boolean
open fun getLocationInSurface(location: IntArray)
open fun getLocationInWindow(outLocation: IntArray?)
open fun getLocationOnScreen(outLocation: IntArray?)
open fun getWindowVisibleDisplayFrame(outRect: Rect?)
open fun hasExplicitFocusable(): Boolean
funhasFocusable
open fun hasFocusable(): Boolean
open fun hasNestedScrollingParent(): Boolean
open fun hasOnClickListeners(): Boolean
open fun hasOnLongClickListeners(): Boolean
open fun hasOverlappingRendering(): Boolean
open fun hasPointerCapture(): Boolean
open fun hasTransientState(): Boolean
open fun hasWindowFocus(): Boolean
funinvalidate
open fun invalidate()open fun invalidate(dirty: Rect?)open fun invalidate(l: Int, t: Int, r: Int, b: Int)
open fun invalidateDrawable(drawable: Drawable)
open fun invalidateOutline()
open fun isVisibleToUserForAutofill(virtualId: Int): Boolean
open fun jumpDrawablesToCurrentState()
open fun keyboardNavigationClusterSearch(currentCluster: View?, direction: Int): View?
open fun offsetLeftAndRight(offset: Int)
open fun offsetTopAndBottom(offset: Int)
open fun onApplyWindowInsets(insets: WindowInsets?): WindowInsets?
open fun onCancelPendingInputEvents()
open fun onCapturedPointerEvent(event: MotionEvent?): Boolean
open fun onCheckIsTextEditor(): Boolean
open fun onCreateInputConnection(outAttrs: EditorInfo?): InputConnection?
open fun onCreateViewTranslationRequest(supportedFormats: IntArray, requestsCollector: Consumer<ViewTranslationRequest?>)
open fun onCreateVirtualViewTranslationRequests(virtualIds: LongArray, supportedFormats: IntArray, requestsCollector: Consumer<ViewTranslationRequest?>)
funonDragEvent
open fun onDragEvent(event: DragEvent?): Boolean
open fun onDrawForeground(canvas: Canvas)
open fun onFilterTouchEventForSecurity(event: MotionEvent?): Boolean
open fun onFinishTemporaryDetach()
open fun onGenericMotionEvent(event: MotionEvent?): Boolean
open fun onHoverChanged(hovered: Boolean)
funonHoverEvent
open fun onHoverEvent(event: MotionEvent?): Boolean
open fun onInitializeAccessibilityEvent(event: AccessibilityEvent?)
open fun onInitializeAccessibilityNodeInfo(info: AccessibilityNodeInfo?)
funonKeyDown
open fun onKeyLongPress(keyCode: Int, event: KeyEvent?): Boolean
open fun onKeyMultiple(keyCode: Int, repeatCount: Int, event: KeyEvent?): Boolean
funonKeyPreIme
open fun onKeyPreIme(keyCode: Int, event: KeyEvent?): Boolean
open fun onKeyShortcut(keyCode: Int, event: KeyEvent?): Boolean
open fun onPointerCaptureChange(hasCapture: Boolean)
open fun onPopulateAccessibilityEvent(event: AccessibilityEvent?)
open fun onProvideAutofillStructure(structure: ViewStructure?, flags: Int)
open fun onProvideAutofillVirtualStructure(structure: ViewStructure?, flags: Int)
open fun onProvideContentCaptureStructure(structure: ViewStructure, flags: Int)
open fun onProvideStructure(structure: ViewStructure?)
open fun onProvideVirtualStructure(structure: ViewStructure?)
open fun onReceiveContent(payload: ContentInfo): ContentInfo?
open fun onResolvePointerIcon(event: MotionEvent?, pointerIndex: Int): PointerIcon?
open fun onRtlPropertiesChanged(layoutDirection: Int)
open fun onScreenStateChanged(screenState: Int)
open fun onScrollCaptureSearch(localVisibleRect: Rect, windowOffset: Point, targets: Consumer<ScrollCaptureTarget?>)
open fun onStartTemporaryDetach()
funonTouchEvent
open fun onTouchEvent(event: MotionEvent?): Boolean
open fun onTrackballEvent(event: MotionEvent?): Boolean
open fun onViewTranslationResponse(response: ViewTranslationResponse)
open fun onVirtualViewTranslationResponses(response: LongSparseArray<ViewTranslationResponse?>)
open fun onVisibilityAggregated(isVisible: Boolean)
open fun onWindowFocusChanged(hasWindowFocus: Boolean)
open fun onWindowSystemUiVisibilityChanged(visible: Int)
open fun performAccessibilityAction(action: Int, arguments: Bundle?): Boolean
funperformClick
open fun performClick(): Boolean
open fun performContextClick(): Booleanopen fun performContextClick(x: Float, y: Float): Boolean
open fun performHapticFeedback(feedbackConstant: Int): Booleanopen fun performHapticFeedback(feedbackConstant: Int, flags: Int): Boolean
open fun performLongClick(): Booleanopen fun performLongClick(x: Float, y: Float): Boolean
open fun performReceiveContent(payload: ContentInfo): ContentInfo?
open fun playSoundEffect(soundConstant: Int)
funpostDelayed
open fun postDelayed(action: Runnable?, delayMillis: Long): Boolean
open fun postInvalidate()open fun postInvalidate(left: Int, top: Int, right: Int, bottom: Int)
open fun postInvalidateDelayed(delayMilliseconds: Long)open fun postInvalidateDelayed(delayMilliseconds: Long, left: Int, top: Int, right: Int, bottom: Int)
open fun postInvalidateOnAnimation()open fun postInvalidateOnAnimation(left: Int, top: Int, right: Int, bottom: Int)
open fun postOnAnimation(action: Runnable?)
open fun postOnAnimationDelayed(action: Runnable?, delayMillis: Long)
funqueueEvent
open fun queueEvent(r: Runnable?)
open fun refreshDrawableState()
open fun releasePointerCapture()
open fun removeCallbacks(action: Runnable?): Boolean
open fun removeOnAttachStateChangeListener(listener: View.OnAttachStateChangeListener?)
open fun removeOnLayoutChangeListener(listener: View.OnLayoutChangeListener?)
open fun removeOnUnhandledKeyEventListener(listener: View.OnUnhandledKeyEventListener?)
open fun requestApplyInsets()
open fun requestFitSystemWindows()
funrequestFocus
fun requestFocus(): Booleanfun requestFocus(direction: Int): Booleanopen fun requestFocus(direction: Int, previouslyFocusedRect: Rect?): Boolean
fun requestFocusFromTouch(): Boolean
open fun requestLayout()
open fun requestPointerCapture()
open fun requestRectangleOnScreen(rectangle: Rect?): Booleanopen fun requestRectangleOnScreen(rectangle: Rect?, immediate: Boolean): Boolean
open fun requestRender()
fun requestUnbufferedDispatch(event: MotionEvent?)fun requestUnbufferedDispatch(source: Int)
funresetPivot
open fun resetPivot()
open fun restoreDefaultFocus(): Boolean
open fun restoreHierarchyState(container: SparseArray<Parcelable?>?)
fun saveAttributeDataForStyleable(context: Context, styleable: IntArray, attrs: AttributeSet?, t: TypedArray, defStyleAttr: Int, defStyleRes: Int)
open fun saveHierarchyState(container: SparseArray<Parcelable?>?)
open fun scheduleDrawable(who: Drawable, what: Runnable, when: Long)
open fun sendAccessibilityEvent(eventType: Int)
open fun sendAccessibilityEventUnchecked(event: AccessibilityEvent?)
open fun setAccessibilityDataSensitive(accessibilityDataSensitive: Int)
open fun setAllowClickWhenDisabled(clickableWhenDisabled: Boolean)
open fun setAllowedHandwritingDelegatePackage(allowedPackageName: String?)
open fun setAllowedHandwritingDelegatorPackage(allowedPackageName: String?)
open fun setBackgroundColor(color: Int)
open fun setBackgroundDrawable(background: Drawable?)
open fun setBackgroundResource(resid: Int)
open fun setChildSurfacePackage(p: SurfaceControlViewHost.SurfacePackage)
open fun setDesiredHdrHeadroom(desiredHeadroom: Float)
open fun setEGLConfigChooser(configChooser: GLSurfaceView.EGLConfigChooser?)open fun setEGLConfigChooser(needDepth: Boolean)open fun setEGLConfigChooser(redSize: Int, greenSize: Int, blueSize: Int, alphaSize: Int, depthSize: Int, stencilSize: Int)
open fun setEGLContextClientVersion(version: Int)
open fun setEGLContextFactory(factory: GLSurfaceView.EGLContextFactory?)
open fun setEGLWindowSurfaceFactory(factory: GLSurfaceView.EGLWindowSurfaceFactory?)
open fun setFadingEdgeLength(length: Int)
funsetGLWrapper
open fun setGLWrapper(glWrapper: GLSurfaceView.GLWrapper?)
open fun setHandwritingBoundsOffsets(offsetLeft: Float, offsetTop: Float, offsetRight: Float, offsetBottom: Float)
open fun setHasTransientState(hasTransientState: Boolean)
open fun setIsCredential(isCredential: Boolean)
open fun setIsHandwritingDelegate(isHandwritingDelegate: Boolean)
open fun setLayerPaint(paint: Paint?)
funsetLayerType
open fun setLayerType(layerType: Int, paint: Paint?)
fun setLeftTopRightBottom(left: Int, top: Int, right: Int, bottom: Int)
open fun setOnApplyWindowInsetsListener(listener: View.OnApplyWindowInsetsListener?)
open fun setOnCapturedPointerListener(l: View.OnCapturedPointerListener?)
open fun setOnClickListener(l: View.OnClickListener?)
open fun setOnContextClickListener(l: View.OnContextClickListener?)
open fun setOnCreateContextMenuListener(l: View.OnCreateContextMenuListener?)
open fun setOnDragListener(l: View.OnDragListener?)
open fun setOnGenericMotionListener(l: View.OnGenericMotionListener?)
open fun setOnHoverListener(l: View.OnHoverListener?)
open fun setOnKeyListener(l: View.OnKeyListener?)
open fun setOnLongClickListener(l: View.OnLongClickListener?)
open fun setOnReceiveContentListener(mimeTypes: Array<out String?>??, listener: OnReceiveContentListener?)
open fun setOnScrollChangeListener(l: View.OnScrollChangeListener?)
open fun setOnSystemUiVisibilityChangeListener(l: View.OnSystemUiVisibilityChangeListener?)
open fun setOnTouchListener(l: View.OnTouchListener?)
funsetPadding
open fun setPadding(left: Int, top: Int, right: Int, bottom: Int)
open fun setPaddingRelative(start: Int, top: Int, end: Int, bottom: Int)
open fun setPendingCredentialRequest(request: GetCredentialRequest, callback: OutcomeReceiver<GetCredentialResponse?, GetCredentialException?>)
open fun setRenderEffect(renderEffect: RenderEffect?)
funsetRenderer
open fun setRenderer(renderer: GLSurfaceView.Renderer?)
fun setScrollCaptureCallback(callback: ScrollCaptureCallback?)
open fun setSurfaceLifecycle(lifecycleStrategy: Int)
open fun setTransitionVisibility(visibility: Int)
open fun setViewTranslationCallback(callback: ViewTranslationCallback)
open fun setWillNotCacheDrawing(willNotCacheDrawing: Boolean)
open fun setWillNotDraw(willNotDraw: Boolean)
open fun setWindowInsetsAnimationCallback(callback: WindowInsetsAnimation.Callback?)
open fun setZOrderMediaOverlay(isMediaOverlay: Boolean)
open fun setZOrderOnTop(onTop: Boolean)
open fun showContextMenu(): Booleanopen fun showContextMenu(x: Float, y: Float): Boolean
open fun startActionMode(callback: ActionMode.Callback?): ActionMode?open fun startActionMode(callback: ActionMode.Callback?, type: Int): ActionMode?
open fun startAnimation(animation: Animation?)
funstartDrag
fun startDragAndDrop(data: ClipData?, shadowBuilder: View.DragShadowBuilder?, myLocalState: Any?, flags: Int): Boolean
open fun startNestedScroll(axes: Int): Boolean
open fun stopNestedScroll()
open fun surfaceChanged(holder: SurfaceHolder, format: Int, w: Int, h: Int)
open fun surfaceCreated(holder: SurfaceHolder)
open fun surfaceDestroyed(holder: SurfaceHolder)
open fun surfaceRedrawNeeded(holder: SurfaceHolder)
open fun surfaceRedrawNeededAsync(holder: SurfaceHolder, finishDrawing: Runnable)
open fun transformMatrixToGlobal(matrix: Matrix)
open fun transformMatrixToLocal(matrix: Matrix)
open fun unscheduleDrawable(who: Drawable, what: Runnable)open fun unscheduleDrawable(who: Drawable?)
fun updateDragShadow(shadowBuilder: View.DragShadowBuilder?)
open fun willNotCacheDrawing(): Boolean
funwillNotDraw
open fun willNotDraw(): Boolean