ZernikalosView
495 items
- All (495)
- Constructors (1)
- Functions (265)
- Properties (229)
All
495constructorZernikalosView
constructor(context: Context)
constructor(context: Context, attrSet: AttributeSet)
open val accessibilityClassName: CharSequence?
open var accessibilityDelegate: View.AccessibilityDelegate?
open var accessibilityLiveRegion: Int
open val accessibilityNodeProvider: AccessibilityNodeProvider?
open var accessibilityPaneTitle: CharSequence?
open var accessibilityTraversalAfter: Int
open var accessibilityTraversalBefore: Int
open val allowedHandwritingDelegatePackageName: String?
open val allowedHandwritingDelegatorPackageName: String?
varalpha
open var alpha: Float
varanimation
open var animation: Animation?
open var animationMatrix: Matrix?
open val applicationWindowToken: IBinder?
open val attributeSourceResourceMap: Map
open val autofillHints: Array??
varautofillId
var autofillId: AutofillId?
valautofillType
open val autofillType: Int
open val autofillValue: AutofillValue?
varbackground
open var background: Drawable?
open var backgroundTintBlendMode: BlendMode?
open var backgroundTintList: ColorStateList?
open var backgroundTintMode: PorterDuff.Mode?
valbaseline
open val baseline: Int
varbottom
var bottom: Int
open var cameraDistance: Float
varclipBounds
open var clipBounds: Rect?
var clipToOutline: Boolean
var contentCaptureSession: ContentCaptureSession?
open var contentDescription: CharSequence?
var contentSensitivity: Int
valcontext
val context: Context?
vardebugFlags
open var debugFlags: Int
var defaultFocusHighlightEnabled: Boolean
valdisplay
open val display: Display?
val drawableState: IntArray?
valdrawingCache
open val drawingCache: Bitmap?
open var drawingCacheBackgroundColor: Int
open var drawingCacheQuality: Int
valdrawingTime
open val drawingTime: Long
varelevation
open var elevation: Float
vareventHandler
open override var eventHandler: ZSurfaceViewEventHandler?
Represents an event handler that listens to surface-related events. Such as lifecycle and rendering updates, through ZSurfaceViewEventHandler.
open val explicitStyle: Int
open var filterTouchesWhenObscured: Boolean
open var fitsSystemWindows: Boolean
varfocusable
open var focusable: Int
varforeground
open var foreground: Drawable?
open var foregroundGravity: Int
open var foregroundTintBlendMode: BlendMode?
open var foregroundTintList: ColorStateList?
open var foregroundTintMode: PorterDuff.Mode?
open var frameContentVelocity: Float
valhandler
open val handler: Handler?
open val handwritingBoundsOffsetBottom: Float
open val handwritingBoundsOffsetLeft: Float
open val handwritingBoundsOffsetRight: Float
open val handwritingBoundsOffsetTop: Float
open var handwritingDelegateFlags: Int
open var handwritingDelegatorCallback: Runnable?
val hasOverlappingRendering: Boolean
valheight
val height: Int
valholder
open val holder: SurfaceHolder?
open val horizontalFadingEdgeLength: Int
open var horizontalScrollbarThumbDrawable: Drawable?
open var horizontalScrollbarTrackDrawable: Drawable?
valhostToken
open val hostToken: IBinder?
varid
open var id: Int
open var importantForAccessibility: Int
open var importantForAutofill: Int
open var importantForContentCapture: Int
open val isAccessibilityDataSensitive: Boolean
open val isAccessibilityFocused: Boolean
open var isAccessibilityHeading: Boolean
varisActivated
open var isActivated: Boolean
open val isAttachedToWindow: Boolean
open var isAutoHandwritingEnabled: Boolean
varisClickable
open var isClickable: Boolean
val isContentSensitive: Boolean
open var isContextClickable: Boolean
valisCredential
open val isCredential: Boolean
valisDirty
open val isDirty: Boolean
open var isDrawingCacheEnabled: Boolean
open var isDuplicateParentStateEnabled: Boolean
varisEnabled
open var isEnabled: Boolean
varisFocusable
var isFocusable: Boolean
var isFocusableInTouchMode: Boolean
valisFocused
open val isFocused: Boolean
var isFocusedByDefault: Boolean
open var isForceDarkAllowed: Boolean
open val isHandwritingDelegate: Boolean
open var isHapticFeedbackEnabled: Boolean
open val isHardwareAccelerated: Boolean
open var isHorizontalFadingEdgeEnabled: Boolean
open var isHorizontalScrollBarEnabled: Boolean
varisHovered
open var isHovered: Boolean
open val isImportantForAccessibility: Boolean
val isImportantForAutofill: Boolean
val isImportantForContentCapture: Boolean
valisInEditMode
open val isInEditMode: Boolean
valisInLayout
open val isInLayout: Boolean
open val isInTouchMode: Boolean
var isKeyboardNavigationCluster: Boolean
valisLaidOut
open val isLaidOut: Boolean
open val isLayoutDirectionResolved: Boolean
open val isLayoutRequested: Boolean
open var isLongClickable: Boolean
open var isNestedScrollingEnabled: Boolean
valisOpaque
open val isOpaque: Boolean
open val isPaddingRelative: Boolean
valisPivotSet
open val isPivotSet: Boolean
var isPreferKeepClear: Boolean
varisPressed
open var isPressed: Boolean
open var isSaveEnabled: Boolean
open var isSaveFromParentEnabled: Boolean
open var isScreenReaderFocusable: Boolean
open var isScrollbarFadingEnabled: Boolean
open var isScrollContainer: Boolean
varisSelected
open var isSelected: Boolean
val isShowingLayoutBounds: Boolean
valisShown
open val isShown: Boolean
open var isSoundEffectsEnabled: Boolean
val isTemporarilyDetached: Boolean
open val isTextAlignmentResolved: Boolean
open val isTextDirectionResolved: Boolean
open var isVerticalFadingEdgeEnabled: Boolean
open var isVerticalScrollBarEnabled: Boolean
varkeepScreenOn
open var keepScreenOn: Boolean
open val keyDispatcherState: KeyEvent.DispatcherState?
varlabelFor
open var labelFor: Int
vallayerType
open val layerType: Int
open var layoutDirection: Int
varlayoutParams
open var layoutParams: ViewGroup.LayoutParams?
varleft
var left: Int
valmatrix
open val matrix: Matrix?
val measuredHeight: Int
val measuredHeightAndState: Int
val measuredState: Int
val measuredWidth: Int
val measuredWidthAndState: Int
open var minimumHeight: Int
varminimumWidth
open var minimumWidth: Int
open var nextClusterForwardId: Int
open var nextFocusDownId: Int
open var nextFocusForwardId: Int
open var nextFocusLeftId: Int
open var nextFocusRightId: Int
open var nextFocusUpId: Int
open var onFocusChangeListener: View.OnFocusChangeListener?
open var outlineAmbientShadowColor: Int
open var outlineProvider: ViewOutlineProvider?
open var outlineSpotShadowColor: Int
valoverlay
open val overlay: ViewOverlay?
open var overScrollMode: Int
open val paddingBottom: Int
valpaddingEnd
open val paddingEnd: Int
valpaddingLeft
open val paddingLeft: Int
valpaddingRight
open val paddingRight: Int
valpaddingStart
open val paddingStart: Int
valpaddingTop
open val paddingTop: Int
valparent
val parent: ViewParent?
open val parentForAccessibility: ViewParent?
val pendingCredentialCallback: OutcomeReceiver?
val pendingCredentialRequest: GetCredentialRequest?
varpivotX
open var pivotX: Float
varpivotY
open var pivotY: Float
varpointerIcon
open var pointerIcon: PointerIcon?
var preferKeepClearRects: List
open var preserveEGLContextOnPause: Boolean
open val receiveContentMimeTypes: Array??
varrenderMode
open var renderMode: Int
open var requestedFrameRate: Float
valresources
open val resources: Resources?
var revealOnFocusHint: Boolean
varright
var right: Int
open val rootSurfaceControl: AttachedSurfaceControl?
valrootView
open val rootView: View?
open val rootWindowInsets: WindowInsets?
varrotation
open var rotation: Float
varrotationX
open var rotationX: Float
varrotationY
open var rotationY: Float
varscaleX
open var scaleX: Float
varscaleY
open var scaleY: Float
open var scrollBarDefaultDelayBeforeFade: Int
open var scrollBarFadeDuration: Int
open var scrollBarSize: Int
open var scrollBarStyle: Int
open var scrollCaptureHint: Int
open var scrollIndicators: Int
varscrollX
var scrollX: Int
varscrollY
var scrollY: Int
valsolidColor
open val solidColor: Int
open val sourceLayoutResId: Int
var stateDescription: CharSequence?
open var stateListAnimator: StateListAnimator?
open val surfaceControl: SurfaceControl?
open override val surfaceHeight: Int
Represents the height of the rendering surface in logical pixels.
valsurfaceWidth
open override val surfaceWidth: Int
Represents the width of the rendering surface in logical pixels.
open var systemGestureExclusionRects: List
open var systemUiVisibility: Int
vartag
open var tag: Any?
open var textAlignment: Int
open var textDirection: Int
vartooltipText
open var tooltipText: CharSequence?
vartop
var top: Int
valtouchables
open val touchables: ArrayList?
open var touchDelegate: TouchDelegate?
open var transitionAlpha: Float
open var transitionName: String?
vartranslationX
open var translationX: Float
vartranslationY
open var translationY: Float
vartranslationZ
open var translationZ: Float
open val uniqueDrawingId: Long
open val verticalFadingEdgeLength: Int
open var verticalScrollbarPosition: Int
open var verticalScrollbarThumbDrawable: Drawable?
open var verticalScrollbarTrackDrawable: Drawable?
open val verticalScrollbarWidth: Int
open val viewTranslationResponse: ViewTranslationResponse?
open val viewTreeObserver: ViewTreeObserver?
varvisibility
open var visibility: Int
valwidth
val width: Int
valwindowId
open val windowId: WindowId?
open val windowInsetsController: WindowInsetsController?
open val windowSystemUiVisibility: Int
valwindowToken
open val windowToken: IBinder?
open val windowVisibility: Int
varx
open var x: Float
vary
open var y: Float
varz
open var z: Float
open fun addChildrenForAccessibility(p0: ArrayList?)
open fun addExtraDataToAccessibilityNodeInfo(p0: AccessibilityNodeInfo, p1: String, p2: Bundle?)
open fun addFocusables(p0: ArrayList?, p1: Int)
open fun addFocusables(p0: ArrayList?, p1: Int, p2: Int)
open fun addKeyboardNavigationClusters(p0: Collection, p1: Int)
open fun addOnAttachStateChangeListener(p0: View.OnAttachStateChangeListener?)
open fun addOnLayoutChangeListener(p0: View.OnLayoutChangeListener?)
open fun addOnUnhandledKeyEventListener(p0: View.OnUnhandledKeyEventListener?)
open fun addTouchables(p0: ArrayList?)
funanimate
open fun animate(): ViewPropertyAnimator?
open fun announceForAccessibility(p0: CharSequence?)
open fun applyTransactionToFrame(p0: SurfaceControl.Transaction)
funautofill
open fun autofill(p0: SparseArray)
open fun autofill(p0: AutofillValue?)
funbringToFront
open fun bringToFront()
open fun buildDrawingCache()
open fun buildDrawingCache(p0: Boolean)
funbuildLayer
open fun buildLayer()
funcallOnClick
open fun callOnClick(): Boolean
fun cancelDragAndDrop()
open fun cancelLongPress()
fun cancelPendingInputEvents()
open fun canResolveLayoutDirection(): Boolean
open fun canResolveTextAlignment(): Boolean
open fun canResolveTextDirection(): Boolean
open fun canScrollHorizontally(p0: Int): Boolean
open fun canScrollVertically(p0: Int): Boolean
open fun checkInputConnectionProxy(p0: View?): Boolean
open fun clearAnimation()
funclearFocus
open fun clearFocus()
open fun clearPendingCredentialRequest()
open fun clearViewTranslationCallback()
open fun computeScroll()
open fun computeSystemWindowInsets(p0: WindowInsets?, p1: Rect?): WindowInsets?
open fun createAccessibilityNodeInfo(): AccessibilityNodeInfo?
open fun createContextMenu(p0: ContextMenu?)
open fun destroyDrawingCache()
open fun dispatchApplyWindowInsets(p0: WindowInsets?): WindowInsets?
open fun dispatchCapturedPointerEvent(p0: MotionEvent?): Boolean
open fun dispatchConfigurationChanged(p0: Configuration?)
open fun dispatchCreateViewTranslationRequest(p0: Map, p1: IntArray, p2: TranslationCapability, p3: List)
open fun dispatchDisplayHint(p0: Int)
open fun dispatchDragEvent(p0: DragEvent?): Boolean
open fun dispatchDrawableHotspotChanged(p0: Float, p1: Float)
open fun dispatchFinishTemporaryDetach()
open fun dispatchGenericMotionEvent(p0: MotionEvent?): Boolean
open fun dispatchKeyEvent(p0: KeyEvent?): Boolean
open fun dispatchKeyEventPreIme(p0: KeyEvent?): Boolean
open fun dispatchKeyShortcutEvent(p0: KeyEvent?): Boolean
open fun dispatchNestedFling(p0: Float, p1: Float, p2: Boolean): Boolean
open fun dispatchNestedPreFling(p0: Float, p1: Float): Boolean
open fun dispatchNestedPrePerformAccessibilityAction(p0: Int, p1: Bundle?): Boolean
open fun dispatchNestedPreScroll(p0: Int, p1: Int, p2: IntArray?, p3: IntArray?): Boolean
open fun dispatchNestedScroll(p0: Int, p1: Int, p2: Int, p3: Int, p4: IntArray?): Boolean
open fun dispatchPointerCaptureChanged(p0: Boolean)
open fun dispatchPopulateAccessibilityEvent(p0: AccessibilityEvent?): Boolean
open fun dispatchProvideAutofillStructure(p0: ViewStructure, p1: Int)
open fun dispatchProvideStructure(p0: ViewStructure?)
open fun dispatchScrollCaptureSearch(p0: Rect, p1: Point, p2: Consumer)
open fun dispatchStartTemporaryDetach()
open fun dispatchSystemUiVisibilityChanged(p0: Int)
open fun dispatchTouchEvent(p0: MotionEvent?): Boolean
open fun dispatchTrackballEvent(p0: MotionEvent?): Boolean
open fun dispatchUnhandledMove(p0: View?, p1: Int): Boolean
open fun dispatchWindowFocusChanged(p0: Boolean)
open fun dispatchWindowInsetsAnimationEnd(p0: WindowInsetsAnimation)
open fun dispatchWindowInsetsAnimationPrepare(p0: WindowInsetsAnimation)
open fun dispatchWindowInsetsAnimationProgress(p0: WindowInsets, p1: List): WindowInsets
open fun dispatchWindowInsetsAnimationStart(p0: WindowInsetsAnimation, p1: WindowInsetsAnimation.Bounds): WindowInsetsAnimation.Bounds
open fun dispatchWindowSystemUiVisiblityChanged(p0: Int)
open fun dispatchWindowVisibilityChanged(p0: Int)
fundraw
open fun draw(p0: Canvas)
open fun drawableHotspotChanged(p0: Float, p1: Float)
funfindFocus
open fun findFocus(): View?
fun findOnBackInvokedDispatcher(): OnBackInvokedDispatcher?
funfindViewById
fun findViewById(p0: Int): T?
open fun findViewsWithText(p0: ArrayList?, p1: CharSequence?, p2: Int)
fun findViewWithTag(p0: Any?): T?
funfocusSearch
open fun focusSearch(p0: Int): View?
open fun forceHasOverlappingRendering(p0: Boolean)
funforceLayout
open fun forceLayout()
open fun gatherTransparentRegion(p0: Region?): Boolean
open fun generateDisplayHash(p0: String, p1: Rect?, p2: Executor, p3: DisplayHashResultCallback)
open fun getAttributeResolutionStack(p0: Int): IntArray
open fun getDrawingRect(p0: Rect?)
open fun getFocusables(p0: Int): ArrayList?
open fun getFocusedRect(p0: Rect?)
fun getGlobalVisibleRect(p0: Rect?): Boolean
open fun getGlobalVisibleRect(p0: Rect?, p1: Point?): Boolean
fungetHitRect
open fun getHitRect(p0: Rect?)
fun getLocalVisibleRect(p0: Rect?): Boolean
open fun getLocationInSurface(p0: IntArray)
open fun getLocationInWindow(p0: IntArray?)
open fun getLocationOnScreen(p0: IntArray?)
open fun getWindowVisibleDisplayFrame(p0: Rect?)
open fun hasExplicitFocusable(): Boolean
funhasFocus
open fun hasFocus(): Boolean
funhasFocusable
open fun hasFocusable(): Boolean
open fun hasNestedScrollingParent(): Boolean
open fun hasOnClickListeners(): Boolean
open fun hasOnLongClickListeners(): Boolean
open fun hasOverlappingRendering(): Boolean
open fun hasPointerCapture(): Boolean
open fun hasTransientState(): Boolean
open fun hasWindowFocus(): Boolean
funinvalidate
open fun invalidate()
open fun invalidate(p0: Rect?)
open fun invalidate(p0: Int, p1: Int, p2: Int, p3: Int)
open fun invalidateDrawable(p0: Drawable)
open fun invalidateOutline()
open fun isVisibleToUserForAutofill(p0: Int): Boolean
open fun jumpDrawablesToCurrentState()
open fun keyboardNavigationClusterSearch(p0: View?, p1: Int): View?
funlayout
open fun layout(p0: Int, p1: Int, p2: Int, p3: Int)
funmeasure
fun measure(p0: Int, p1: Int)
open fun offsetLeftAndRight(p0: Int)
open fun offsetTopAndBottom(p0: Int)
open fun onApplyWindowInsets(p0: WindowInsets?): WindowInsets?
open fun onCancelPendingInputEvents()
open fun onCapturedPointerEvent(p0: MotionEvent?): Boolean
open fun onCheckIsTextEditor(): Boolean
open fun onCreateInputConnection(p0: EditorInfo?): InputConnection?
open fun onCreateViewTranslationRequest(p0: IntArray, p1: Consumer)
open fun onCreateVirtualViewTranslationRequests(p0: LongArray, p1: IntArray, p2: Consumer)
funonDragEvent
open fun onDragEvent(p0: DragEvent?): Boolean
open fun onDrawForeground(p0: Canvas)
open fun onFilterTouchEventForSecurity(p0: MotionEvent?): Boolean
open fun onFinishTemporaryDetach()
open fun onGenericMotionEvent(p0: MotionEvent?): Boolean
open fun onHoverChanged(p0: Boolean)
funonHoverEvent
open fun onHoverEvent(p0: MotionEvent?): Boolean
open fun onInitializeAccessibilityEvent(p0: AccessibilityEvent?)
open fun onInitializeAccessibilityNodeInfo(p0: AccessibilityNodeInfo?)
funonKeyDown
open fun onKeyDown(p0: Int, p1: KeyEvent?): Boolean
open fun onKeyLongPress(p0: Int, p1: KeyEvent?): Boolean
open fun onKeyMultiple(p0: Int, p1: Int, p2: KeyEvent?): Boolean
funonKeyPreIme
open fun onKeyPreIme(p0: Int, p1: KeyEvent?): Boolean
open fun onKeyShortcut(p0: Int, p1: KeyEvent?): Boolean
funonKeyUp
open fun onKeyUp(p0: Int, p1: KeyEvent?): Boolean
funonPause
open fun onPause()
open fun onPointerCaptureChange(p0: Boolean)
open fun onPopulateAccessibilityEvent(p0: AccessibilityEvent?)
open fun onProvideAutofillStructure(p0: ViewStructure?, p1: Int)
open fun onProvideAutofillVirtualStructure(p0: ViewStructure?, p1: Int)
open fun onProvideContentCaptureStructure(p0: ViewStructure, p1: Int)
open fun onProvideStructure(p0: ViewStructure?)
open fun onProvideVirtualStructure(p0: ViewStructure?)
open fun onReceiveContent(p0: ContentInfo): ContentInfo?
open fun onResolvePointerIcon(p0: MotionEvent?, p1: Int): PointerIcon?
funonResume
open fun onResume()
open fun onRtlPropertiesChanged(p0: Int)
open fun onScreenStateChanged(p0: Int)
open fun onScrollCaptureSearch(p0: Rect, p1: Point, p2: Consumer)
open fun onStartTemporaryDetach()
funonTouchEvent
open fun onTouchEvent(p0: MotionEvent?): Boolean
open fun onTrackballEvent(p0: MotionEvent?): Boolean
open fun onViewTranslationResponse(p0: ViewTranslationResponse)
open fun onVirtualViewTranslationResponses(p0: LongSparseArray)
open fun onVisibilityAggregated(p0: Boolean)
open fun onWindowFocusChanged(p0: Boolean)
open fun onWindowSystemUiVisibilityChanged(p0: Int)
open fun performAccessibilityAction(p0: Int, p1: Bundle?): Boolean
funperformClick
open fun performClick(): Boolean
open fun performContextClick(): Boolean
open fun performContextClick(p0: Float, p1: Float): Boolean
open fun performHapticFeedback(p0: Int): Boolean
open fun performHapticFeedback(p0: Int, p1: Int): Boolean
open fun performLongClick(): Boolean
open fun performLongClick(p0: Float, p1: Float): Boolean
open fun performReceiveContent(p0: ContentInfo): ContentInfo?
open fun playSoundEffect(p0: Int)
funpost
open fun post(p0: Runnable?): Boolean
funpostDelayed
open fun postDelayed(p0: Runnable?, p1: Long): Boolean
open fun postInvalidate()
open fun postInvalidate(p0: Int, p1: Int, p2: Int, p3: Int)
open fun postInvalidateDelayed(p0: Long)
open fun postInvalidateDelayed(p0: Long, p1: Int, p2: Int, p3: Int, p4: Int)
open fun postInvalidateOnAnimation()
open fun postInvalidateOnAnimation(p0: Int, p1: Int, p2: Int, p3: Int)
open fun postOnAnimation(p0: Runnable?)
open fun postOnAnimationDelayed(p0: Runnable?, p1: Long)
funqueueEvent
open fun queueEvent(p0: Runnable?)
open fun refreshDrawableState()
open fun releasePointerCapture()
open fun removeCallbacks(p0: Runnable?): Boolean
open fun removeOnAttachStateChangeListener(p0: View.OnAttachStateChangeListener?)
open fun removeOnLayoutChangeListener(p0: View.OnLayoutChangeListener?)
open fun removeOnUnhandledKeyEventListener(p0: View.OnUnhandledKeyEventListener?)
open fun requestApplyInsets()
open fun requestFitSystemWindows()
funrequestFocus
fun requestFocus(): Boolean
fun requestFocus(p0: Int): Boolean
open fun requestFocus(p0: Int, p1: Rect?): Boolean
fun requestFocusFromTouch(): Boolean
open fun requestLayout()
open fun requestPointerCapture()
open fun requestRectangleOnScreen(p0: Rect?): Boolean
open fun requestRectangleOnScreen(p0: Rect?, p1: Boolean): Boolean
open fun requestRender()
fun requestUnbufferedDispatch(p0: MotionEvent?)
fun requestUnbufferedDispatch(p0: Int)
fun requireViewById(p0: Int): T & Any
funresetPivot
open fun resetPivot()
open fun restoreDefaultFocus(): Boolean
open fun restoreHierarchyState(p0: SparseArray?)
fun saveAttributeDataForStyleable(p0: Context, p1: IntArray, p2: AttributeSet?, p3: TypedArray, p4: Int, p5: Int)
open fun saveHierarchyState(p0: SparseArray?)
open fun scheduleDrawable(p0: Drawable, p1: Runnable, p2: Long)
funscrollBy
open fun scrollBy(p0: Int, p1: Int)
funscrollTo
open fun scrollTo(p0: Int, p1: Int)
open fun sendAccessibilityEvent(p0: Int)
open fun sendAccessibilityEventUnchecked(p0: AccessibilityEvent?)
open fun setAccessibilityDataSensitive(p0: Int)
open fun setAllowClickWhenDisabled(p0: Boolean)
open fun setAllowedHandwritingDelegatePackage(p0: String?)
open fun setAllowedHandwritingDelegatorPackage(p0: String?)
open fun setAutofillHints(vararg p0: String?)
open fun setBackgroundColor(p0: Int)
open fun setBackgroundDrawable(p0: Drawable?)
open fun setBackgroundResource(p0: Int)
open fun setChildSurfacePackage(p0: SurfaceControlViewHost.SurfacePackage)
open fun setDesiredHdrHeadroom(p0: Float)
open fun setEGLConfigChooser(p0: GLSurfaceView.EGLConfigChooser?)
open fun setEGLConfigChooser(p0: Boolean)
open fun setEGLConfigChooser(p0: Int, p1: Int, p2: Int, p3: Int, p4: Int, p5: Int)
open fun setEGLContextClientVersion(p0: Int)
open fun setEGLContextFactory(p0: GLSurfaceView.EGLContextFactory?)
open fun setEGLWindowSurfaceFactory(p0: GLSurfaceView.EGLWindowSurfaceFactory?)
open fun setFadingEdgeLength(p0: Int)
funsetGLWrapper
open fun setGLWrapper(p0: GLSurfaceView.GLWrapper?)
open fun setHandwritingBoundsOffsets(p0: Float, p1: Float, p2: Float, p3: Float)
open fun setHasTransientState(p0: Boolean)
open fun setIsCredential(p0: Boolean)
open fun setIsHandwritingDelegate(p0: Boolean)
open fun setLayerPaint(p0: Paint?)
funsetLayerType
open fun setLayerType(p0: Int, p1: Paint?)
fun setLeftTopRightBottom(p0: Int, p1: Int, p2: Int, p3: Int)
open fun setOnApplyWindowInsetsListener(p0: View.OnApplyWindowInsetsListener?)
open fun setOnCapturedPointerListener(p0: View.OnCapturedPointerListener?)
open fun setOnClickListener(p0: View.OnClickListener?)
open fun setOnContextClickListener(p0: View.OnContextClickListener?)
open fun setOnCreateContextMenuListener(p0: View.OnCreateContextMenuListener?)
open fun setOnDragListener(p0: View.OnDragListener?)
open fun setOnGenericMotionListener(p0: View.OnGenericMotionListener?)
open fun setOnHoverListener(p0: View.OnHoverListener?)
open fun setOnKeyListener(p0: View.OnKeyListener?)
open fun setOnLongClickListener(p0: View.OnLongClickListener?)
open fun setOnReceiveContentListener(p0: Array??, p1: OnReceiveContentListener?)
open fun setOnScrollChangeListener(p0: View.OnScrollChangeListener?)
open fun setOnSystemUiVisibilityChangeListener(p0: View.OnSystemUiVisibilityChangeListener?)
open fun setOnTouchListener(p0: View.OnTouchListener?)
funsetPadding
open fun setPadding(p0: Int, p1: Int, p2: Int, p3: Int)
open fun setPaddingRelative(p0: Int, p1: Int, p2: Int, p3: Int)
open fun setPendingCredentialRequest(p0: GetCredentialRequest, p1: OutcomeReceiver)
open fun setRenderEffect(p0: RenderEffect?)
funsetRenderer
open fun setRenderer(p0: GLSurfaceView.Renderer?)
fun setScrollCaptureCallback(p0: ScrollCaptureCallback?)
funsetSecure
open fun setSecure(p0: Boolean)
open fun setSurfaceLifecycle(p0: Int)
open fun setTransitionVisibility(p0: Int)
open fun setViewTranslationCallback(p0: ViewTranslationCallback)
open fun setWillNotCacheDrawing(p0: Boolean)
open fun setWillNotDraw(p0: Boolean)
open fun setWindowInsetsAnimationCallback(p0: WindowInsetsAnimation.Callback?)
open fun setZOrderMediaOverlay(p0: Boolean)
open fun setZOrderOnTop(p0: Boolean)
open fun showContextMenu(): Boolean
open fun showContextMenu(p0: Float, p1: Float): Boolean
open fun startActionMode(p0: ActionMode.Callback?): ActionMode?
open fun startActionMode(p0: ActionMode.Callback?, p1: Int): ActionMode?
open fun startAnimation(p0: Animation?)
funstartDrag
fun startDrag(p0: ClipData?, p1: View.DragShadowBuilder?, p2: Any?, p3: Int): Boolean
fun startDragAndDrop(p0: ClipData?, p1: View.DragShadowBuilder?, p2: Any?, p3: Int): Boolean
open fun startNestedScroll(p0: Int): Boolean
open fun stopNestedScroll()
open fun surfaceChanged(p0: SurfaceHolder, p1: Int, p2: Int, p3: Int)
open fun surfaceCreated(p0: SurfaceHolder)
open fun surfaceDestroyed(p0: SurfaceHolder)
open fun surfaceRedrawNeeded(p0: SurfaceHolder)
open fun surfaceRedrawNeededAsync(p0: SurfaceHolder, p1: Runnable)
open fun transformMatrixToGlobal(p0: Matrix)
open fun transformMatrixToLocal(p0: Matrix)
open fun unscheduleDrawable(p0: Drawable, p1: Runnable)
open fun unscheduleDrawable(p0: Drawable?)
fun updateDragShadow(p0: View.DragShadowBuilder?)
open fun willNotCacheDrawing(): Boolean
funwillNotDraw
open fun willNotDraw(): Boolean
Constructors
1constructorZernikalosView
constructor(context: Context)
constructor(context: Context, attrSet: AttributeSet)
Functions
265open fun addChildrenForAccessibility(p0: ArrayList?)
open fun addExtraDataToAccessibilityNodeInfo(p0: AccessibilityNodeInfo, p1: String, p2: Bundle?)
open fun addFocusables(p0: ArrayList?, p1: Int)
open fun addFocusables(p0: ArrayList?, p1: Int, p2: Int)
open fun addKeyboardNavigationClusters(p0: Collection, p1: Int)
open fun addOnAttachStateChangeListener(p0: View.OnAttachStateChangeListener?)
open fun addOnLayoutChangeListener(p0: View.OnLayoutChangeListener?)
open fun addOnUnhandledKeyEventListener(p0: View.OnUnhandledKeyEventListener?)
open fun addTouchables(p0: ArrayList?)
funanimate
open fun animate(): ViewPropertyAnimator?
open fun announceForAccessibility(p0: CharSequence?)
open fun applyTransactionToFrame(p0: SurfaceControl.Transaction)
funautofill
open fun autofill(p0: SparseArray)
open fun autofill(p0: AutofillValue?)
funbringToFront
open fun bringToFront()
open fun buildDrawingCache()
open fun buildDrawingCache(p0: Boolean)
funbuildLayer
open fun buildLayer()
funcallOnClick
open fun callOnClick(): Boolean
fun cancelDragAndDrop()
open fun cancelLongPress()
fun cancelPendingInputEvents()
open fun canResolveLayoutDirection(): Boolean
open fun canResolveTextAlignment(): Boolean
open fun canResolveTextDirection(): Boolean
open fun canScrollHorizontally(p0: Int): Boolean
open fun canScrollVertically(p0: Int): Boolean
open fun checkInputConnectionProxy(p0: View?): Boolean
open fun clearAnimation()
funclearFocus
open fun clearFocus()
open fun clearPendingCredentialRequest()
open fun clearViewTranslationCallback()
open fun computeScroll()
open fun computeSystemWindowInsets(p0: WindowInsets?, p1: Rect?): WindowInsets?
open fun createAccessibilityNodeInfo(): AccessibilityNodeInfo?
open fun createContextMenu(p0: ContextMenu?)
open fun destroyDrawingCache()
open fun dispatchApplyWindowInsets(p0: WindowInsets?): WindowInsets?
open fun dispatchCapturedPointerEvent(p0: MotionEvent?): Boolean
open fun dispatchConfigurationChanged(p0: Configuration?)
open fun dispatchCreateViewTranslationRequest(p0: Map, p1: IntArray, p2: TranslationCapability, p3: List)
open fun dispatchDisplayHint(p0: Int)
open fun dispatchDragEvent(p0: DragEvent?): Boolean
open fun dispatchDrawableHotspotChanged(p0: Float, p1: Float)
open fun dispatchFinishTemporaryDetach()
open fun dispatchGenericMotionEvent(p0: MotionEvent?): Boolean
open fun dispatchKeyEvent(p0: KeyEvent?): Boolean
open fun dispatchKeyEventPreIme(p0: KeyEvent?): Boolean
open fun dispatchKeyShortcutEvent(p0: KeyEvent?): Boolean
open fun dispatchNestedFling(p0: Float, p1: Float, p2: Boolean): Boolean
open fun dispatchNestedPreFling(p0: Float, p1: Float): Boolean
open fun dispatchNestedPrePerformAccessibilityAction(p0: Int, p1: Bundle?): Boolean
open fun dispatchNestedPreScroll(p0: Int, p1: Int, p2: IntArray?, p3: IntArray?): Boolean
open fun dispatchNestedScroll(p0: Int, p1: Int, p2: Int, p3: Int, p4: IntArray?): Boolean
open fun dispatchPointerCaptureChanged(p0: Boolean)
open fun dispatchPopulateAccessibilityEvent(p0: AccessibilityEvent?): Boolean
open fun dispatchProvideAutofillStructure(p0: ViewStructure, p1: Int)
open fun dispatchProvideStructure(p0: ViewStructure?)
open fun dispatchScrollCaptureSearch(p0: Rect, p1: Point, p2: Consumer)
open fun dispatchStartTemporaryDetach()
open fun dispatchSystemUiVisibilityChanged(p0: Int)
open fun dispatchTouchEvent(p0: MotionEvent?): Boolean
open fun dispatchTrackballEvent(p0: MotionEvent?): Boolean
open fun dispatchUnhandledMove(p0: View?, p1: Int): Boolean
open fun dispatchWindowFocusChanged(p0: Boolean)
open fun dispatchWindowInsetsAnimationEnd(p0: WindowInsetsAnimation)
open fun dispatchWindowInsetsAnimationPrepare(p0: WindowInsetsAnimation)
open fun dispatchWindowInsetsAnimationProgress(p0: WindowInsets, p1: List): WindowInsets
open fun dispatchWindowInsetsAnimationStart(p0: WindowInsetsAnimation, p1: WindowInsetsAnimation.Bounds): WindowInsetsAnimation.Bounds
open fun dispatchWindowSystemUiVisiblityChanged(p0: Int)
open fun dispatchWindowVisibilityChanged(p0: Int)
fundraw
open fun draw(p0: Canvas)
open fun drawableHotspotChanged(p0: Float, p1: Float)
funfindFocus
open fun findFocus(): View?
fun findOnBackInvokedDispatcher(): OnBackInvokedDispatcher?
funfindViewById
fun findViewById(p0: Int): T?
open fun findViewsWithText(p0: ArrayList?, p1: CharSequence?, p2: Int)
fun findViewWithTag(p0: Any?): T?
funfocusSearch
open fun focusSearch(p0: Int): View?
open fun forceHasOverlappingRendering(p0: Boolean)
funforceLayout
open fun forceLayout()
open fun gatherTransparentRegion(p0: Region?): Boolean
open fun generateDisplayHash(p0: String, p1: Rect?, p2: Executor, p3: DisplayHashResultCallback)
open fun getAttributeResolutionStack(p0: Int): IntArray
open fun getDrawingRect(p0: Rect?)
open fun getFocusables(p0: Int): ArrayList?
open fun getFocusedRect(p0: Rect?)
fun getGlobalVisibleRect(p0: Rect?): Boolean
open fun getGlobalVisibleRect(p0: Rect?, p1: Point?): Boolean
fungetHitRect
open fun getHitRect(p0: Rect?)
fun getLocalVisibleRect(p0: Rect?): Boolean
open fun getLocationInSurface(p0: IntArray)
open fun getLocationInWindow(p0: IntArray?)
open fun getLocationOnScreen(p0: IntArray?)
open fun getWindowVisibleDisplayFrame(p0: Rect?)
open fun hasExplicitFocusable(): Boolean
funhasFocus
open fun hasFocus(): Boolean
funhasFocusable
open fun hasFocusable(): Boolean
open fun hasNestedScrollingParent(): Boolean
open fun hasOnClickListeners(): Boolean
open fun hasOnLongClickListeners(): Boolean
open fun hasOverlappingRendering(): Boolean
open fun hasPointerCapture(): Boolean
open fun hasTransientState(): Boolean
open fun hasWindowFocus(): Boolean
funinvalidate
open fun invalidate()
open fun invalidate(p0: Rect?)
open fun invalidate(p0: Int, p1: Int, p2: Int, p3: Int)
open fun invalidateDrawable(p0: Drawable)
open fun invalidateOutline()
open fun isVisibleToUserForAutofill(p0: Int): Boolean
open fun jumpDrawablesToCurrentState()
open fun keyboardNavigationClusterSearch(p0: View?, p1: Int): View?
funlayout
open fun layout(p0: Int, p1: Int, p2: Int, p3: Int)
funmeasure
fun measure(p0: Int, p1: Int)
open fun offsetLeftAndRight(p0: Int)
open fun offsetTopAndBottom(p0: Int)
open fun onApplyWindowInsets(p0: WindowInsets?): WindowInsets?
open fun onCancelPendingInputEvents()
open fun onCapturedPointerEvent(p0: MotionEvent?): Boolean
open fun onCheckIsTextEditor(): Boolean
open fun onCreateInputConnection(p0: EditorInfo?): InputConnection?
open fun onCreateViewTranslationRequest(p0: IntArray, p1: Consumer)
open fun onCreateVirtualViewTranslationRequests(p0: LongArray, p1: IntArray, p2: Consumer)
funonDragEvent
open fun onDragEvent(p0: DragEvent?): Boolean
open fun onDrawForeground(p0: Canvas)
open fun onFilterTouchEventForSecurity(p0: MotionEvent?): Boolean
open fun onFinishTemporaryDetach()
open fun onGenericMotionEvent(p0: MotionEvent?): Boolean
open fun onHoverChanged(p0: Boolean)
funonHoverEvent
open fun onHoverEvent(p0: MotionEvent?): Boolean
open fun onInitializeAccessibilityEvent(p0: AccessibilityEvent?)
open fun onInitializeAccessibilityNodeInfo(p0: AccessibilityNodeInfo?)
funonKeyDown
open fun onKeyDown(p0: Int, p1: KeyEvent?): Boolean
open fun onKeyLongPress(p0: Int, p1: KeyEvent?): Boolean
open fun onKeyMultiple(p0: Int, p1: Int, p2: KeyEvent?): Boolean
funonKeyPreIme
open fun onKeyPreIme(p0: Int, p1: KeyEvent?): Boolean
open fun onKeyShortcut(p0: Int, p1: KeyEvent?): Boolean
funonKeyUp
open fun onKeyUp(p0: Int, p1: KeyEvent?): Boolean
funonPause
open fun onPause()
open fun onPointerCaptureChange(p0: Boolean)
open fun onPopulateAccessibilityEvent(p0: AccessibilityEvent?)
open fun onProvideAutofillStructure(p0: ViewStructure?, p1: Int)
open fun onProvideAutofillVirtualStructure(p0: ViewStructure?, p1: Int)
open fun onProvideContentCaptureStructure(p0: ViewStructure, p1: Int)
open fun onProvideStructure(p0: ViewStructure?)
open fun onProvideVirtualStructure(p0: ViewStructure?)
open fun onReceiveContent(p0: ContentInfo): ContentInfo?
open fun onResolvePointerIcon(p0: MotionEvent?, p1: Int): PointerIcon?
funonResume
open fun onResume()
open fun onRtlPropertiesChanged(p0: Int)
open fun onScreenStateChanged(p0: Int)
open fun onScrollCaptureSearch(p0: Rect, p1: Point, p2: Consumer)
open fun onStartTemporaryDetach()
funonTouchEvent
open fun onTouchEvent(p0: MotionEvent?): Boolean
open fun onTrackballEvent(p0: MotionEvent?): Boolean
open fun onViewTranslationResponse(p0: ViewTranslationResponse)
open fun onVirtualViewTranslationResponses(p0: LongSparseArray)
open fun onVisibilityAggregated(p0: Boolean)
open fun onWindowFocusChanged(p0: Boolean)
open fun onWindowSystemUiVisibilityChanged(p0: Int)
open fun performAccessibilityAction(p0: Int, p1: Bundle?): Boolean
funperformClick
open fun performClick(): Boolean
open fun performContextClick(): Boolean
open fun performContextClick(p0: Float, p1: Float): Boolean
open fun performHapticFeedback(p0: Int): Boolean
open fun performHapticFeedback(p0: Int, p1: Int): Boolean
open fun performLongClick(): Boolean
open fun performLongClick(p0: Float, p1: Float): Boolean
open fun performReceiveContent(p0: ContentInfo): ContentInfo?
open fun playSoundEffect(p0: Int)
funpost
open fun post(p0: Runnable?): Boolean
funpostDelayed
open fun postDelayed(p0: Runnable?, p1: Long): Boolean
open fun postInvalidate()
open fun postInvalidate(p0: Int, p1: Int, p2: Int, p3: Int)
open fun postInvalidateDelayed(p0: Long)
open fun postInvalidateDelayed(p0: Long, p1: Int, p2: Int, p3: Int, p4: Int)
open fun postInvalidateOnAnimation()
open fun postInvalidateOnAnimation(p0: Int, p1: Int, p2: Int, p3: Int)
open fun postOnAnimation(p0: Runnable?)
open fun postOnAnimationDelayed(p0: Runnable?, p1: Long)
funqueueEvent
open fun queueEvent(p0: Runnable?)
open fun refreshDrawableState()
open fun releasePointerCapture()
open fun removeCallbacks(p0: Runnable?): Boolean
open fun removeOnAttachStateChangeListener(p0: View.OnAttachStateChangeListener?)
open fun removeOnLayoutChangeListener(p0: View.OnLayoutChangeListener?)
open fun removeOnUnhandledKeyEventListener(p0: View.OnUnhandledKeyEventListener?)
open fun requestApplyInsets()
open fun requestFitSystemWindows()
funrequestFocus
fun requestFocus(): Boolean
fun requestFocus(p0: Int): Boolean
open fun requestFocus(p0: Int, p1: Rect?): Boolean
fun requestFocusFromTouch(): Boolean
open fun requestLayout()
open fun requestPointerCapture()
open fun requestRectangleOnScreen(p0: Rect?): Boolean
open fun requestRectangleOnScreen(p0: Rect?, p1: Boolean): Boolean
open fun requestRender()
fun requestUnbufferedDispatch(p0: MotionEvent?)
fun requestUnbufferedDispatch(p0: Int)
fun requireViewById(p0: Int): T & Any
funresetPivot
open fun resetPivot()
open fun restoreDefaultFocus(): Boolean
open fun restoreHierarchyState(p0: SparseArray?)
fun saveAttributeDataForStyleable(p0: Context, p1: IntArray, p2: AttributeSet?, p3: TypedArray, p4: Int, p5: Int)
open fun saveHierarchyState(p0: SparseArray?)
open fun scheduleDrawable(p0: Drawable, p1: Runnable, p2: Long)
funscrollBy
open fun scrollBy(p0: Int, p1: Int)
funscrollTo
open fun scrollTo(p0: Int, p1: Int)
open fun sendAccessibilityEvent(p0: Int)
open fun sendAccessibilityEventUnchecked(p0: AccessibilityEvent?)
open fun setAccessibilityDataSensitive(p0: Int)
open fun setAllowClickWhenDisabled(p0: Boolean)
open fun setAllowedHandwritingDelegatePackage(p0: String?)
open fun setAllowedHandwritingDelegatorPackage(p0: String?)
open fun setBackgroundColor(p0: Int)
open fun setBackgroundDrawable(p0: Drawable?)
open fun setBackgroundResource(p0: Int)
open fun setChildSurfacePackage(p0: SurfaceControlViewHost.SurfacePackage)
open fun setDesiredHdrHeadroom(p0: Float)
open fun setEGLConfigChooser(p0: GLSurfaceView.EGLConfigChooser?)
open fun setEGLConfigChooser(p0: Boolean)
open fun setEGLConfigChooser(p0: Int, p1: Int, p2: Int, p3: Int, p4: Int, p5: Int)
open fun setEGLContextClientVersion(p0: Int)
open fun setEGLContextFactory(p0: GLSurfaceView.EGLContextFactory?)
open fun setEGLWindowSurfaceFactory(p0: GLSurfaceView.EGLWindowSurfaceFactory?)
open fun setFadingEdgeLength(p0: Int)
funsetGLWrapper
open fun setGLWrapper(p0: GLSurfaceView.GLWrapper?)
open fun setHandwritingBoundsOffsets(p0: Float, p1: Float, p2: Float, p3: Float)
open fun setHasTransientState(p0: Boolean)
open fun setIsCredential(p0: Boolean)
open fun setIsHandwritingDelegate(p0: Boolean)
open fun setLayerPaint(p0: Paint?)
funsetLayerType
open fun setLayerType(p0: Int, p1: Paint?)
fun setLeftTopRightBottom(p0: Int, p1: Int, p2: Int, p3: Int)
open fun setOnApplyWindowInsetsListener(p0: View.OnApplyWindowInsetsListener?)
open fun setOnCapturedPointerListener(p0: View.OnCapturedPointerListener?)
open fun setOnClickListener(p0: View.OnClickListener?)
open fun setOnContextClickListener(p0: View.OnContextClickListener?)
open fun setOnCreateContextMenuListener(p0: View.OnCreateContextMenuListener?)
open fun setOnDragListener(p0: View.OnDragListener?)
open fun setOnGenericMotionListener(p0: View.OnGenericMotionListener?)
open fun setOnHoverListener(p0: View.OnHoverListener?)
open fun setOnKeyListener(p0: View.OnKeyListener?)
open fun setOnLongClickListener(p0: View.OnLongClickListener?)
open fun setOnReceiveContentListener(p0: Array??, p1: OnReceiveContentListener?)
open fun setOnScrollChangeListener(p0: View.OnScrollChangeListener?)
open fun setOnSystemUiVisibilityChangeListener(p0: View.OnSystemUiVisibilityChangeListener?)
open fun setOnTouchListener(p0: View.OnTouchListener?)
funsetPadding
open fun setPadding(p0: Int, p1: Int, p2: Int, p3: Int)
open fun setPaddingRelative(p0: Int, p1: Int, p2: Int, p3: Int)
open fun setPendingCredentialRequest(p0: GetCredentialRequest, p1: OutcomeReceiver)
open fun setRenderEffect(p0: RenderEffect?)
funsetRenderer
open fun setRenderer(p0: GLSurfaceView.Renderer?)
fun setScrollCaptureCallback(p0: ScrollCaptureCallback?)
funsetSecure
open fun setSecure(p0: Boolean)
open fun setSurfaceLifecycle(p0: Int)
open fun setTransitionVisibility(p0: Int)
open fun setViewTranslationCallback(p0: ViewTranslationCallback)
open fun setWillNotCacheDrawing(p0: Boolean)
open fun setWillNotDraw(p0: Boolean)
open fun setWindowInsetsAnimationCallback(p0: WindowInsetsAnimation.Callback?)
open fun setZOrderMediaOverlay(p0: Boolean)
open fun setZOrderOnTop(p0: Boolean)
open fun showContextMenu(): Boolean
open fun showContextMenu(p0: Float, p1: Float): Boolean
open fun startActionMode(p0: ActionMode.Callback?): ActionMode?
open fun startActionMode(p0: ActionMode.Callback?, p1: Int): ActionMode?
open fun startAnimation(p0: Animation?)
funstartDrag
fun startDrag(p0: ClipData?, p1: View.DragShadowBuilder?, p2: Any?, p3: Int): Boolean
fun startDragAndDrop(p0: ClipData?, p1: View.DragShadowBuilder?, p2: Any?, p3: Int): Boolean
open fun startNestedScroll(p0: Int): Boolean
open fun stopNestedScroll()
open fun surfaceChanged(p0: SurfaceHolder, p1: Int, p2: Int, p3: Int)
open fun surfaceCreated(p0: SurfaceHolder)
open fun surfaceDestroyed(p0: SurfaceHolder)
open fun surfaceRedrawNeeded(p0: SurfaceHolder)
open fun surfaceRedrawNeededAsync(p0: SurfaceHolder, p1: Runnable)
open fun transformMatrixToGlobal(p0: Matrix)
open fun transformMatrixToLocal(p0: Matrix)
open fun unscheduleDrawable(p0: Drawable, p1: Runnable)
open fun unscheduleDrawable(p0: Drawable?)
fun updateDragShadow(p0: View.DragShadowBuilder?)
open fun willNotCacheDrawing(): Boolean
funwillNotDraw
open fun willNotDraw(): Boolean
Properties
229open val accessibilityClassName: CharSequence?
open var accessibilityDelegate: View.AccessibilityDelegate?
open var accessibilityLiveRegion: Int
open val accessibilityNodeProvider: AccessibilityNodeProvider?
open var accessibilityPaneTitle: CharSequence?
open var accessibilityTraversalAfter: Int
open var accessibilityTraversalBefore: Int
open val allowedHandwritingDelegatePackageName: String?
open val allowedHandwritingDelegatorPackageName: String?
varalpha
open var alpha: Float
varanimation
open var animation: Animation?
open var animationMatrix: Matrix?
open val applicationWindowToken: IBinder?
open val attributeSourceResourceMap: Map
open val autofillHints: Array??
varautofillId
var autofillId: AutofillId?
valautofillType
open val autofillType: Int
open val autofillValue: AutofillValue?
varbackground
open var background: Drawable?
open var backgroundTintBlendMode: BlendMode?
open var backgroundTintList: ColorStateList?
open var backgroundTintMode: PorterDuff.Mode?
valbaseline
open val baseline: Int
varbottom
var bottom: Int
open var cameraDistance: Float
varclipBounds
open var clipBounds: Rect?
var clipToOutline: Boolean
var contentCaptureSession: ContentCaptureSession?
open var contentDescription: CharSequence?
var contentSensitivity: Int
valcontext
val context: Context?
vardebugFlags
open var debugFlags: Int
var defaultFocusHighlightEnabled: Boolean
valdisplay
open val display: Display?
val drawableState: IntArray?
valdrawingCache
open val drawingCache: Bitmap?
open var drawingCacheBackgroundColor: Int
open var drawingCacheQuality: Int
valdrawingTime
open val drawingTime: Long
varelevation
open var elevation: Float
vareventHandler
open override var eventHandler: ZSurfaceViewEventHandler?
Represents an event handler that listens to surface-related events. Such as lifecycle and rendering updates, through ZSurfaceViewEventHandler.
open val explicitStyle: Int
open var filterTouchesWhenObscured: Boolean
open var fitsSystemWindows: Boolean
varfocusable
open var focusable: Int
varforeground
open var foreground: Drawable?
open var foregroundGravity: Int
open var foregroundTintBlendMode: BlendMode?
open var foregroundTintList: ColorStateList?
open var foregroundTintMode: PorterDuff.Mode?
open var frameContentVelocity: Float
valhandler
open val handler: Handler?
open val handwritingBoundsOffsetBottom: Float
open val handwritingBoundsOffsetLeft: Float
open val handwritingBoundsOffsetRight: Float
open val handwritingBoundsOffsetTop: Float
open var handwritingDelegateFlags: Int
open var handwritingDelegatorCallback: Runnable?
val hasOverlappingRendering: Boolean
valheight
val height: Int
valholder
open val holder: SurfaceHolder?
open val horizontalFadingEdgeLength: Int
open var horizontalScrollbarThumbDrawable: Drawable?
open var horizontalScrollbarTrackDrawable: Drawable?
valhostToken
open val hostToken: IBinder?
varid
open var id: Int
open var importantForAccessibility: Int
open var importantForAutofill: Int
open var importantForContentCapture: Int
open val isAccessibilityDataSensitive: Boolean
open val isAccessibilityFocused: Boolean
open var isAccessibilityHeading: Boolean
varisActivated
open var isActivated: Boolean
open val isAttachedToWindow: Boolean
open var isAutoHandwritingEnabled: Boolean
varisClickable
open var isClickable: Boolean
val isContentSensitive: Boolean
open var isContextClickable: Boolean
valisCredential
open val isCredential: Boolean
valisDirty
open val isDirty: Boolean
open var isDrawingCacheEnabled: Boolean
open var isDuplicateParentStateEnabled: Boolean
varisEnabled
open var isEnabled: Boolean
varisFocusable
var isFocusable: Boolean
var isFocusableInTouchMode: Boolean
valisFocused
open val isFocused: Boolean
var isFocusedByDefault: Boolean
open var isForceDarkAllowed: Boolean
open val isHandwritingDelegate: Boolean
open var isHapticFeedbackEnabled: Boolean
open val isHardwareAccelerated: Boolean
open var isHorizontalFadingEdgeEnabled: Boolean
open var isHorizontalScrollBarEnabled: Boolean
varisHovered
open var isHovered: Boolean
open val isImportantForAccessibility: Boolean
val isImportantForAutofill: Boolean
val isImportantForContentCapture: Boolean
valisInEditMode
open val isInEditMode: Boolean
valisInLayout
open val isInLayout: Boolean
open val isInTouchMode: Boolean
var isKeyboardNavigationCluster: Boolean
valisLaidOut
open val isLaidOut: Boolean
open val isLayoutDirectionResolved: Boolean
open val isLayoutRequested: Boolean
open var isLongClickable: Boolean
open var isNestedScrollingEnabled: Boolean
valisOpaque
open val isOpaque: Boolean
open val isPaddingRelative: Boolean
valisPivotSet
open val isPivotSet: Boolean
var isPreferKeepClear: Boolean
varisPressed
open var isPressed: Boolean
open var isSaveEnabled: Boolean
open var isSaveFromParentEnabled: Boolean
open var isScreenReaderFocusable: Boolean
open var isScrollbarFadingEnabled: Boolean
open var isScrollContainer: Boolean
varisSelected
open var isSelected: Boolean
val isShowingLayoutBounds: Boolean
valisShown
open val isShown: Boolean
open var isSoundEffectsEnabled: Boolean
val isTemporarilyDetached: Boolean
open val isTextAlignmentResolved: Boolean
open val isTextDirectionResolved: Boolean
open var isVerticalFadingEdgeEnabled: Boolean
open var isVerticalScrollBarEnabled: Boolean
varkeepScreenOn
open var keepScreenOn: Boolean
open val keyDispatcherState: KeyEvent.DispatcherState?
varlabelFor
open var labelFor: Int
vallayerType
open val layerType: Int
open var layoutDirection: Int
varlayoutParams
open var layoutParams: ViewGroup.LayoutParams?
varleft
var left: Int
valmatrix
open val matrix: Matrix?
val measuredHeight: Int
val measuredHeightAndState: Int
val measuredState: Int
val measuredWidth: Int
val measuredWidthAndState: Int
open var minimumHeight: Int
varminimumWidth
open var minimumWidth: Int
open var nextClusterForwardId: Int
open var nextFocusDownId: Int
open var nextFocusForwardId: Int
open var nextFocusLeftId: Int
open var nextFocusRightId: Int
open var nextFocusUpId: Int
open var onFocusChangeListener: View.OnFocusChangeListener?
open var outlineAmbientShadowColor: Int
open var outlineProvider: ViewOutlineProvider?
open var outlineSpotShadowColor: Int
valoverlay
open val overlay: ViewOverlay?
open var overScrollMode: Int
open val paddingBottom: Int
valpaddingEnd
open val paddingEnd: Int
valpaddingLeft
open val paddingLeft: Int
valpaddingRight
open val paddingRight: Int
valpaddingStart
open val paddingStart: Int
valpaddingTop
open val paddingTop: Int
valparent
val parent: ViewParent?
open val parentForAccessibility: ViewParent?
val pendingCredentialCallback: OutcomeReceiver?
val pendingCredentialRequest: GetCredentialRequest?
varpivotX
open var pivotX: Float
varpivotY
open var pivotY: Float
varpointerIcon
open var pointerIcon: PointerIcon?
var preferKeepClearRects: List
open var preserveEGLContextOnPause: Boolean
open val receiveContentMimeTypes: Array??
varrenderMode
open var renderMode: Int
open var requestedFrameRate: Float
valresources
open val resources: Resources?
var revealOnFocusHint: Boolean
varright
var right: Int
open val rootSurfaceControl: AttachedSurfaceControl?
valrootView
open val rootView: View?
open val rootWindowInsets: WindowInsets?
varrotation
open var rotation: Float
varrotationX
open var rotationX: Float
varrotationY
open var rotationY: Float
varscaleX
open var scaleX: Float
varscaleY
open var scaleY: Float
open var scrollBarDefaultDelayBeforeFade: Int
open var scrollBarFadeDuration: Int
open var scrollBarSize: Int
open var scrollBarStyle: Int
open var scrollCaptureHint: Int
open var scrollIndicators: Int
varscrollX
var scrollX: Int
varscrollY
var scrollY: Int
valsolidColor
open val solidColor: Int
open val sourceLayoutResId: Int
var stateDescription: CharSequence?
open var stateListAnimator: StateListAnimator?
open val surfaceControl: SurfaceControl?
open override val surfaceHeight: Int
Represents the height of the rendering surface in logical pixels.
valsurfaceWidth
open override val surfaceWidth: Int
Represents the width of the rendering surface in logical pixels.
open var systemGestureExclusionRects: List
open var systemUiVisibility: Int
vartag
open var tag: Any?
open var textAlignment: Int
open var textDirection: Int
vartooltipText
open var tooltipText: CharSequence?
vartop
var top: Int
valtouchables
open val touchables: ArrayList?
open var touchDelegate: TouchDelegate?
open var transitionAlpha: Float
open var transitionName: String?
vartranslationX
open var translationX: Float
vartranslationY
open var translationY: Float
vartranslationZ
open var translationZ: Float
open val uniqueDrawingId: Long
open val verticalFadingEdgeLength: Int
open var verticalScrollbarPosition: Int
open var verticalScrollbarThumbDrawable: Drawable?
open var verticalScrollbarTrackDrawable: Drawable?
open val verticalScrollbarWidth: Int
open val viewTranslationResponse: ViewTranslationResponse?
open val viewTreeObserver: ViewTreeObserver?
varvisibility
open var visibility: Int
valwidth
val width: Int
valwindowId
open val windowId: WindowId?
open val windowInsetsController: WindowInsetsController?
open val windowSystemUiVisibility: Int
valwindowToken
open val windowToken: IBinder?
open val windowVisibility: Int
varx
open var x: Float
vary
open var y: Float
varz
open var z: Float
open fun setAutofillHints(vararg p0: String?)