ZMaterial

Represents a material component that can be applied to 3D objects for rendering.

This class supports multiple material systems including Physically Based Rendering (PBR) and traditional Phong lighting models. Materials can also include textures and are automatically integrated with the shader generation system.

Parameters

data

The material data containing PBR, Phong, and texture information.

Constructors

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constructor()

Properties

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override val isInitialized: Boolean

Represents a boolean value indicating whether a component has been initialized.

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override val isRenderizable: Boolean

Represents a boolean value indicating whether a component is renderizable.

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Indicates whether this component can be serialized.

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override val refId: String

Represents the unique identifier for a reference-based component. The refId is used as a distinctive key for retrieving or linking this component within reference-dependent systems.

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Provides access to the component's renderer.

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Functions

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open override fun bind()

Binds the renderer. This method is called to prepare the renderer for drawing.

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open override fun initialize(ctx: ZRenderingContext)

Initializes the ZComponent using the provided ZRenderingContext.

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open override fun unbind()

Unbinds the renderer. This method is called after drawing to clean up.