ZMaterial
Represents a material component that can be applied to 3D objects for rendering.
This class supports multiple material systems including Physically Based Rendering (PBR) and traditional Phong lighting models. Materials can also include textures and are automatically integrated with the shader generation system.
Parameters
data
The material data containing PBR, Phong, and texture information.
Properties
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Represents a boolean value indicating whether a component has been initialized.
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Represents a boolean value indicating whether a component is renderizable.
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Indicates whether this component can be serialized.
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Provides access to the component's renderer.