ZTexture
15 items
- All (15)
- Constructors (1)
- Functions (4)
- Properties (10)
All
15constructorZTexture
constructor()
constructor(id: String, width: Int, height: Int, flipX: Boolean, flipY: Boolean, dataArray: ByteArray)
varid
var id: String
override val isInitialized: Boolean
Represents a boolean value indicating whether a component has been initialized.
open override val isRenderizable: Boolean = true
Represents a boolean value indicating whether a component is renderizable.
valrefId
override val refId: String
Represents the unique identifier for a reference-based component. The refId is used as a distinctive key for retrieving or linking this component within reference-dependent systems.
valrenderer
val renderer: ZTextureRenderer
funbind
open override fun bind()
Binds the renderer. This method is called to prepare the renderer for drawing.
open override fun createRenderer(ctx: ZRenderingContext): ZTextureRenderer
funinitialize
open override fun initialize(ctx: ZRenderingContext)
Initializes the ZComponent using the provided ZRenderingContext.
fununbind
open override fun unbind()
Unbinds the renderer. This method is called after drawing to clean up.
Constructors
1constructorZTexture
constructor()
constructor(id: String, width: Int, height: Int, flipX: Boolean, flipY: Boolean, dataArray: ByteArray)
Functions
4funbind
open override fun bind()
Binds the renderer. This method is called to prepare the renderer for drawing.
open override fun createRenderer(ctx: ZRenderingContext): ZTextureRenderer
funinitialize
open override fun initialize(ctx: ZRenderingContext)
Initializes the ZComponent using the provided ZRenderingContext.
fununbind
open override fun unbind()
Unbinds the renderer. This method is called after drawing to clean up.
Properties
10varid
var id: String
override val isInitialized: Boolean
Represents a boolean value indicating whether a component has been initialized.
open override val isRenderizable: Boolean = true
Represents a boolean value indicating whether a component is renderizable.
valrefId
override val refId: String
Represents the unique identifier for a reference-based component. The refId is used as a distinctive key for retrieving or linking this component within reference-dependent systems.
valrenderer
val renderer: ZTextureRenderer