ZContext

class ZContext(val sceneContext: ZSceneContext, val renderingContext: ZRenderingContext)(source)

Constructors

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constructor(sceneContext: ZSceneContext, renderingContext: ZRenderingContext)

Properties

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Event queue that accumulates user input events and processes them synchronously during the game loop frame update phase.

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Input state container that tracks the current state of all input devices (keyboard, mouse, touch, etc.).

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