ZGLRendering Context
Functions
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actual fun bindBufferBase(targetType: BufferTargetType, uniformBlockBinding: Int, uniformBufferObject: GLWrap)
expect fun bindBufferBase(targetType: BufferTargetType, uniformBlockBinding: Int, uniformBufferObject: GLWrap)
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actual fun bufferData(targetType: BufferTargetType, dataArray: ByteArray, usageType: BufferUsageType)
expect fun bufferData(targetType: BufferTargetType, dataArray: ByteArray, usageType: BufferUsageType)
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Viewport
Viewport
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VBO
VBO
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ShaderProgram
ShaderProgram
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VAO
VAO
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Draw
Draw
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Textures
Textures
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UNIFORMS
UNIFORMS
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actual fun uniformBlockBinding(program: GLWrap, uniformBlockIndex: GLWrap, uniformBlockBinding: Int)
expect fun uniformBlockBinding(program: GLWrap, uniformBlockIndex: GLWrap, uniformBlockBinding: Int)
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