GPUBindGroupLayoutEntry

data class GPUBindGroupLayoutEntry(var binding: Int, var visibility: Int, var buffer: GPUBufferBindingLayout? = undefined, var sampler: GPUSamplerBindingLayout? = undefined, var texture: GPUTextureBindingLayout? = undefined)(source)

Constructors

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constructor(binding: Int, visibility: Int, buffer: GPUBufferBindingLayout? = undefined, sampler: GPUSamplerBindingLayout? = undefined, texture: GPUTextureBindingLayout? = undefined)

Properties

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Functions

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fun toGpu(): dynamic