GPURenderPipelineDescriptor

data class GPURenderPipelineDescriptor(var layout: Any? = null, var vertex: GPUVertexState, var fragment: GPUFragmentState? = null, var primitive: GPUPrimitiveState? = null, var depthStencil: GPUDepthStencilState? = null, var multisample: GPUMultisampleState? = null, var label: String? = "")(source)

Constructors

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constructor(layout: Any? = null, vertex: GPUVertexState, fragment: GPUFragmentState? = null, primitive: GPUPrimitiveState? = null, depthStencil: GPUDepthStencilState? = null, multisample: GPUMultisampleState? = null, label: String? = "")

Properties

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var layout: Any?
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Functions

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fun toGpu(): dynamic