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ZWebGPURenderingContext

11 items
constructor(surfaceView: ZSurfaceView)
var commandEncoder: GPUCommandEncoder?
val device: ZWebGPUDevice
val queue: ZWebGPUQueue
var renderPass: GPURenderPassEncoder?
val surfaceView: ZSurfaceView
var webGPUContext: GPUCanvasContext?
fun createCommandEncoder(): GPUCommandEncoder?
fun createRenderPass(descriptor: GPURenderPassDescriptor): GPURenderPassEncoder?
fun getPreferredCanvasFormat(): GPUTextureFormat
open override fun initWithSurfaceView(surfaceView: ZSurfaceView)