ZGLRenderingContext
Functions
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actual fun bindBufferBase(targetType: BufferTargetType, uniformBlockIndex: GLWrap, uniformBufferObject: GLWrap)
actual fun bindBufferBase(targetType: BufferTargetType, uniformBlockIndex: GLWrap, uniformBufferObject: GLWrap)
expect fun bindBufferBase(targetType: BufferTargetType, uniformBlockIndex: GLWrap, uniformBufferObject: GLWrap)
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actual fun bufferData(targetType: BufferTargetType, dataArray: ByteArray, usageType: BufferUsageType)
actual fun bufferData(targetType: BufferTargetType, dataArray: ByteArray, usageType: BufferUsageType)
expect fun bufferData(targetType: BufferTargetType, dataArray: ByteArray, usageType: BufferUsageType)
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Viewport
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VBO
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ShaderProgram
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VAO
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Draw
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Textures
Textures
Textures
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UNIFORMS
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