ZernikalosmathZVector3ZVector3 Members Constructors ZVector3 Link copied to clipboard constructor()constructor(x: Float = 0.0f, y: Float = 0.0f, z: Float = 0.0f)constructor(v: Float)constructor(v4: ZVector4) Types Op Link copied to clipboard object Op Properties count Link copied to clipboard open override val count: IntNumber of individual instances this object represents dataType Link copied to clipboard open override val dataType: ZDataTypeThe data type stored floatArray Link copied to clipboard open override val floatArray: FloatArray norm2 Link copied to clipboard val norm2: Float normalized Link copied to clipboard val normalized: ZVector3 size Link copied to clipboard open override val size: IntNumber of elements contained within the values array with the specific type defined in dataType x Link copied to clipboard var x: Float y Link copied to clipboard var y: Float z Link copied to clipboard var z: Float Functions add Link copied to clipboard fun add(v: ZVector3) copy Link copied to clipboard fun copy(v: ZVector3) cross Link copied to clipboard fun cross(v: ZVector3) minus Link copied to clipboard operator fun minus(v: ZVector3): ZVector3 multScalar Link copied to clipboard fun multScalar(scalar: Float) normalize Link copied to clipboard fun normalize() plus Link copied to clipboard operator fun plus(v: ZVector3): ZVector3 rotate Link copied to clipboard fun rotate(q: ZQuaternion) set Link copied to clipboard operator fun set(i: Int, value: Float) setValues Link copied to clipboard fun setValues(x: Float, y: Float, z: Float) times Link copied to clipboard operator fun times(scalar: Float): ZVector3operator fun times(v: ZVector3): Float toString Link copied to clipboard open override fun toString(): String zero Link copied to clipboard fun zero()