ZActionPlayer
14 items
constructorZActionPlayer
constructor()
fun getCurrentKeyFrame(): ZKeyFrame?
Gets the current keyframe based on playback time
fun getCurrentTime(): Float
fungetDuration
fun getDuration(): Float
fungetProgress
fun getProgress(): Float
funresetTimer
fun resetTimer()
Resets the internal time counter. Useful when a lot of time has passed since the last update and we don't want a large jump in the animation.