ZBoneFrameTransform
9 items
constructorZBoneFrameTransform
constructor(position: ZVector3? = null, rotation: ZQuaternion? = null, scale: ZVector3? = null)
valhasPosition
val hasPosition: Boolean
valhasRotation
val hasRotation: Boolean
varrotation
var rotation: ZQuaternion?
funtoTransform
fun toTransform(): ZTransform