ZBone
17 items
constructorZBone
constructor()
valchildren
Returns the children of this bone.
valhasParent
Returns true if this bone has a parent, false otherwise.
var inverseBindMatrix: ZMatrix4
Returns the inverse bind matrix of this bone.
override val isInitialized: Boolean
Represents a boolean value indicating whether a component has been initialized.
open override val isRenderizable: Boolean = false
Represents a boolean value indicating whether a component is renderizable.
valrefId
Represents the unique identifier for a reference-based component. The refId is used as a distinctive key for retrieving or linking this component within reference-dependent systems.
fun computePoseFromKeyFrame(keyFrame: ZKeyFrame, parentPoseMatrix: ZMatrix4)
Compute the pose matrix for this bone and its children from the given keyframe.
funinitialize
open override fun initialize(ctx: ZRenderingContext)
Initializes the ZComponent using the provided ZRenderingContext.