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ZShaderProgram

actualpackageZShaderProgram
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constructorZShaderProgram
constructor()
val attributeIds: Set
val attributes: Map
override val isInitialized: Boolean
Represents a boolean value indicating whether a component has been initialized.
open override val isRenderizable: Boolean = true
Represents a boolean value indicating whether a component is renderizable.
override val refId: String
Represents the unique identifier for a reference-based component. The refId is used as a distinctive key for retrieving or linking this component within reference-dependent systems.
val renderer: ZShaderProgramRenderer
val shaderSource: ZShaderSource
val uniforms: ZUniformCollection
val uniformsNames: Set
fun addAttribute(attribute: ZAttribute)
fun addAttribute(name: String, attribute: ZAttribute)
fun addUniform(name: String, uniform: ZBaseUniform)
fun addUniformBlock(name: String, uniformBlock: ZUniformBlock)
funbind
open override fun bind()
Binds the renderer. This method is called to prepare the renderer for drawing.
fun clearAttributes()
fun clearUniforms()
open override fun createRenderer(ctx: ZRenderingContext): ZShaderProgramRenderer
fun getUniform(name: String): ZBaseUniform?
fun hasAttribute(name: String): Boolean
fun hasAttributeById(attrId: ZAttributeId): Boolean
open override fun initialize(ctx: ZRenderingContext)
Initializes the ZComponent using the provided ZRenderingContext.
open override fun unbind()
Unbinds the renderer. This method is called after drawing to clean up.