ZShaderSource
11 items
constructorZShaderSource
constructor()
var glslFragmentShaderSource: String
var glslVertexShaderSource: String
override val isInitialized: Boolean
Represents a boolean value indicating whether a component has been initialized.
override val isRenderizable: Boolean
Represents a boolean value indicating whether a component is renderizable.
val isSerializable: Boolean
Indicates whether this component can be serialized.
var metalShaderSource: String
valrefId
Represents the unique identifier for a reference-based component. The refId is used as a distinctive key for retrieving or linking this component within reference-dependent systems.
var wgpuShaderSource: String
funinitialize
open override fun initialize(ctx: ZRenderingContext)
Initializes the ZComponent using the provided ZRenderingContext.