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ZShaderSource

actualpackageZShaderSource
9 items
constructorZShaderSource
constructor()
var glslFragmentShaderSource: String
var glslVertexShaderSource: String
override val isInitialized: Boolean
Represents a boolean value indicating whether a component has been initialized.
open override val isRenderizable: Boolean = false
Represents a boolean value indicating whether a component is renderizable.
var metalShaderSource: String
override val refId: String
Represents the unique identifier for a reference-based component. The refId is used as a distinctive key for retrieving or linking this component within reference-dependent systems.
var wgpuShaderSource: String
open override fun initialize(ctx: ZRenderingContext)
Initializes the ZComponent using the provided ZRenderingContext.