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ZUniformBlock

actualpackageZUniformBlock
15 items

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15
constructorZUniformBlock
constructor(uniformBlockName: String)
valid
open override val id: Int = 0
Represents the unique identifier for a ZUniform instance. This ID is used to differentiate between different uniform components
override val isInitialized: Boolean
Represents a boolean value indicating whether a component has been initialized.
open override val isRenderizable: Boolean = true
Represents a boolean value indicating whether a component is renderizable.
override val refId: String
Represents the unique identifier for a reference-based component. The refId is used as a distinctive key for retrieving or linking this component within reference-dependent systems.
val renderer: ZUniformBlockRenderer
open override val uniformName: String
This is the name within the shader source code
val uniforms: MutableMap
open override var value: ZAlgebraObject
fun addUniform(uniformName: String, uniform: ZUniformData)
funbind
open override fun bind()
Binds the renderer. This method is called to prepare the renderer for drawing.
open override fun createRenderer(ctx: ZRenderingContext): ZUniformBlockRenderer
open override fun initialize(ctx: ZRenderingContext)
Initializes the ZComponent using the provided ZRenderingContext.
funset
operator fun set(uniformName: String, value: ZUniformData)
operator fun set(uniformName: String, value: ZAlgebraObject)
open override fun unbind()
Unbinds the renderer. This method is called after drawing to clean up.