ZShaderSourceData
5 items
constructorZShaderSourceData
constructor(glsl: ZGlSLShaderSource = ZGlSLShaderSource(), metal: ZMetalShaderSource = ZMetalShaderSource(), wgpu: ZWebGpuShaderSource = ZWebGpuShaderSource())
varglsl
var glsl: ZGlSLShaderSource
varmetal
var metal: ZMetalShaderSource
valrefId
Represents the unique identifier for a reference-based component. The refId is used as a distinctive key for retrieving or linking this component within reference-dependent systems.
varwgpu
var wgpu: ZWebGpuShaderSource