ZShaderProgramData
Constructors
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constructor(vertexShader: ZShader = ZShader(ZShaderType.VERTEX_SHADER), fragmentShader: ZShader = ZShader(ZShaderType.FRAGMENT_SHADER), shaderSource: ZShaderSource = ZShaderSource(), attributes: LinkedHashMap<String, ZAttribute> = LinkedHashMap(), uniforms: ZUniformCollection = ZUniformCollection())