UNIFORM_IDS
18 items
const val BLOCK_PBR_MATERIAL: Int = 16
const val BLOCK_PHONG_MATERIAL: Int = 17
const val BLOCK_SCENE_MATRIX: Int = 14
const val BLOCK_SKINNING_MATRIX: Int = 15
const val INVERSE_BIND_MATRIX: Int = 6
const val MODEL_VIEW_PROJECTION_MATRIX: Int = 2
valPBR_EMISSIVE
const val PBR_EMISSIVE: Int = 7
const val PBR_EMISSIVE_INTENSITY: Int = 8
const val PBR_METALNESS: Int = 8
const val PBR_ROUGHNESS: Int = 9
const val PHONG_AMBIENT: Int = 10
const val PHONG_DIFFUSE: Int = 11
const val PHONG_SHININESS: Int = 13
const val PHONG_SPECULAR: Int = 12
const val PROJECTION_MATRIX: Int = 0
valVIEW_MATRIX
const val VIEW_MATRIX: Int = 1