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GPUBindGroupLayoutEntry

7 items
constructor(binding: Int, visibility: Int, buffer: GPUBufferBindingLayout? = undefined, sampler: GPUSamplerBindingLayout? = undefined, texture: GPUTextureBindingLayout? = undefined)
var binding: Int
var buffer: GPUBufferBindingLayout?
var sampler: GPUSamplerBindingLayout?
var texture: GPUTextureBindingLayout?
var visibility: Int
fun toGpu(): dynamic