GPUBindGroupLayoutEntry
7 items
constructorGPUBindGroupLayoutEntry
constructor(binding: Int, visibility: Int, buffer: GPUBufferBindingLayout? = undefined, sampler: GPUSamplerBindingLayout? = undefined, texture: GPUTextureBindingLayout? = undefined)
varbuffer
var buffer: GPUBufferBindingLayout?
varsampler
var sampler: GPUSamplerBindingLayout?
vartexture
var texture: GPUTextureBindingLayout?
varvisibility
var visibility: Int