GPURenderPipelineDescriptor
9 items
constructorGPURenderPipelineDescriptor
constructor(layout: Any? = null, vertex: GPUVertexState, fragment: GPUFragmentState? = null, primitive: GPUPrimitiveState? = null, depthStencil: GPUDepthStencilState? = null, multisample: GPUMultisampleState? = null, label: String? = "")
vardepthStencil
var depthStencil: GPUDepthStencilState?
varfragment
var fragment: GPUFragmentState?
varmultisample
var multisample: GPUMultisampleState?
varprimitive
var primitive: GPUPrimitiveState?
varvertex
var vertex: GPUVertexState