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GPURenderPipelineDescriptor

9 items
constructor(layout: Any? = null, vertex: GPUVertexState, fragment: GPUFragmentState? = null, primitive: GPUPrimitiveState? = null, depthStencil: GPUDepthStencilState? = null, multisample: GPUMultisampleState? = null, label: String? = "")
var depthStencil: GPUDepthStencilState?
var fragment: GPUFragmentState?
var label: String?
var layout: Any?
var multisample: GPUMultisampleState?
var primitive: GPUPrimitiveState?
var vertex: GPUVertexState
fun toGpu(): dynamic