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GPUDepthStencilState

12 items
constructor(format: String, depthWriteEnabled: Boolean? = null, depthCompare: String? = null, stencilFront: GPUStencilFaceState? = null, stencilBack: GPUStencilFaceState? = null, stencilReadMask: Int? = null, stencilWriteMask: Int? = null, depthBias: Int? = null, depthBiasSlopeScale: Float? = null, depthBiasClamp: Float? = null)
var depthBias: Int?
var depthBiasClamp: Float?
var depthBiasSlopeScale: Float?
var depthCompare: String?
var depthWriteEnabled: Boolean?
var format: String
var stencilBack: GPUStencilFaceState?
var stencilFront: GPUStencilFaceState?
var stencilReadMask: Int?
var stencilWriteMask: Int?
fun toGpu(): dynamic