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GPUTextureDescriptor

8 items
constructor(size: GPUExtent3D, format: GPUTextureFormatFlags, usage: GPUTextureUsageFlags, sampleCount: Int? = undefined, dimension: String? = undefined, label: String? = undefined)
var dimension: String?
var format: GPUTextureFormatFlags
var label: String?
var sampleCount: Int?
varsize
var size: GPUExtent3D
var usage: GPUTextureUsageFlags
fun toGpu(): dynamic